Remij's Recent Activity

  1. Remij replied to the thread Shader Complilation on PC: About to become a bigger bottleneck?.

    Are you installing new drivers multiple times during a game playthrough? Changing GPUs often? Patches coming out every day? Are you...

    Aug 7, 2020 at 6:58 AM
  2. Remij replied to the thread Shader Complilation on PC: About to become a bigger bottleneck?.

    They aren't that small. Detroit: Become Human's cache is 1.26GB on my machine. Regardless I/O does have an effect on reading and...

    Aug 7, 2020 at 2:24 AM
  3. Remij replied to the thread Shader Complilation on PC: About to become a bigger bottleneck?.

    I'm of the opinion that I don't care how long these shaders take to pre-compile. Pre-complile everything possible and optimize...

    Aug 7, 2020 at 12:38 AM
  4. Remij replied to the thread Shader Complilation on PC: About to become a bigger bottleneck?.

    I would love for this to be possible. It should be on the developers or Nvidia/AMD/Intel to create this and have optimal packages to...

    Aug 7, 2020 at 12:27 AM
  5. Remij liked BRiT's post in the thread Shader Complilation on PC: About to become a bigger bottleneck?.

    All the more reason for there to be a game shader by driver repository where then consumers merely need the game to just download the...

    Aug 7, 2020 at 12:25 AM
  6. Remij replied to the thread Digital Foundry Article Technical Discussion [2020].

    The PCIe bandwidth scaling is interesting. I wonder how next gen GPUs with PCIe 4 bus speeds will scale with this game? Is there any...

    Aug 7, 2020 at 12:17 AM
  7. Remij liked BRiT's post in the thread Playstation 5 [PS5] [Release Holiday 2020].

    Wasn't Oodle Texture a very recent thing, so perhaps that is the more limiting aspect than HW Devkits.

    Aug 2, 2020 at 6:07 PM
  8. Remij replied to the thread Playstation 5 [PS5] [Release Holiday 2020].

    "Access to both AND actually bothered to do a proper comparison"

    Aug 2, 2020 at 3:50 PM
  9. Remij liked Mianca's post in the thread Playstation 5 [PS5] [Release Holiday 2020].

    You mixed up the numbers. Cerny's "equivalent to 9 Zen2 cores" statement related to the KRAKEN hardware decompressor. The numbers you...

    Aug 2, 2020 at 3:49 PM
  10. Remij replied to the thread Playstation 5 [PS5] [Release Holiday 2020].

    The underwater effects stuff is just incredibly well done. How the bubbles and water reacts when she dives it.. crazy stuff if that's...

    Aug 2, 2020 at 12:37 AM
  11. Remij liked London-boy's post in the thread Playstation 5 [PS5] [Release Holiday 2020].

    I haven’t seen anywhere that HFW is using ray tracing. Not that it matters, if it does end up as good as that trailer then that’s amazing.

    Aug 2, 2020 at 12:36 AM
  12. Remij replied to the thread Blazing Fast NVMEs and Direct Storage API for PCs *spawn*.

    https://www.techradar.com/news/this-storage-processor-will-could-deliver-a-massive-boost-to-your-ssd-performance I wonder if something...

    Aug 1, 2020 at 11:26 PM
  13. Remij liked BRiT's post in the thread Playstation 5 [PS5] [Release Holiday 2020].

    Yes. But it's not built into PC hardware. This is one of the unique aspects of PS5 hardware where it really shines. On the PC you'd...

    Aug 1, 2020 at 11:01 PM
  14. Remij replied to the thread Playstation 5 [PS5] [Release Holiday 2020].

    Pretty sure Fabian said it was like 3-5GB/s on a single core with a Skylake CPU @ 3Ghz and you can throw more cores at it.. so...

    Aug 1, 2020 at 11:01 PM
  15. Remij liked chris1515's post in the thread Playstation 5 [PS5] [Release Holiday 2020].

    Very fast Loading or have very fast portal... It means you can load something in less than a second.

    Jul 31, 2020
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