Recent content by punchinthejunk

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    Crippled DP performance holds back gamers or not?

    That said, I wish I could be more precise instead of always worrying about the precision from others when I aint even an expert and can't even appreciate the difference half the time.
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    Crippled DP performance holds back gamers or not?

    @Exophase: That is true, and that is one reason why I think software rendering is better (no need to keep legacy formats for functionality) and lower level (as close to the metal as possible) is better. Hardware rendering just isn't very versatile vs full programmable rendering
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    Crippled DP performance holds back gamers or not?

    @ Andrew: Thank you. You are a good man. By "GK" I meant the entire Kepler line-up. I don't really think that 32 bit float reverse z-buffering is always sufficient (like it isn't with PCSX2) but then infinite precision isn't possible and many programmable methods (as well as other hardware...
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    Crippled DP performance holds back gamers or not?

    @Sebbi: I agree that 32 bit fixed point calcs definitely makes space more uniform than 32 bit float calcs, but 2 problems I can think of are: 1. most GK products marketed for gamers don't have any way to get fast full fixed point precision (that I know of). 2. DX doesn't use full fixed point...
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    Crippled DP performance holds back gamers or not?

    Good answers so far:) More questions though (I don't expect all of them to be answered and it is fine if they aren't, but I really think games released over the next 3-5 would and could be designed to look a lot better if DP performance was faster) : Wouldn't more games have interplanetary...
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    Crippled DP performance holds back gamers or not?

    What are some ways crippled DP could have been bad for gamers? Bonus question (examples would be helpful if applicable): Can shader precision directly effect the accuracy of operations done by the ROPs and z/stencil units? Thanks in advance :)
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    Is everything on one die a good idea?

    There are a lot of good opinions in this thread. As for myself, I like the idea of going to software rendering (except for texturing, maybe). I have always thought that the only reasons we ever had hardware rendering were because: 1. intel didnt use an ISA or many extensions geared much more...
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    Is everything on one die a good idea?

    I have been thinking about this a lot lately because Linus Torvalds said something like dGPUs will no longer be made after 10 years from now. I have always thought intel (but not just intel) went the wrong path with iGPUs (due to the versatility of programmable rendering and how decent its...
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    DirectX 3/5/6 difference?

    I agree about the Voodoo5 being underrated, but the GeForce 256DDR was overrated in my opinion because it had bad filtering quality and the DXTC bug in addition to not having superb signal quality like 3dfx and Matrox did. Nvidia's first good architecture was G80 in my opinion.
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    DirectX 3/5/6 difference?

    The G400 Max was neither slow nor glitchy and it had much better image processing quality as well as better output circuitry quality than the competition. In fact, I would've rather have had a G400 max than a Geforce 256 DDR. The G400 was way ahead of its time.
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    Monitor companies are incompetent fools

    Because it is faster (although I guess it wouldn't make a whole lot of difference). Okay.
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    Games & N-Patches aka TruForm

    That's a good idea. Perhaps if it could split the workload between the GPU's compute hardware and the CPU then it could be more accurate and faster.
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    Monitor companies are incompetent fools

    Good thread, OP. More monitors should be direct drive, Gsync, 144 hz signal, full 24 bit IPS, and with scanning backlight assuming all those are even possible all together.
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