Recent content by predicate

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    CryENGINE 3

    Besides which, the real 'thrust' of id Tech 5 seems to be virtual texturing, not the fact that it's easy to use multi-platform.
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    Digital Foundry tech analysis channel at Eurogamer

    I believe that Crackdown and GTA4 also use deferred rendering.
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    *spin-off* idTech Related Discussion

    Well then I stand corrected.
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    *spin-off* idTech Related Discussion

    Sounds to me rather like sacrificing the today on the altar of tomorrow.
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    *spin-off* idTech Related Discussion

    I think his implication is rather more that Sony should not have put in a powerful but exotic CPU tied to a comparatively weak GPU, but rather, a powerful GPU paired to a similarly matched CPU. As far as I know there's nothing that benefited Sony in putting in Cell and a 7600-derivative GPU...
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    *spin-off* idTech Related Discussion

    There always seems to be an implicit assumption in every discussion where the PS3 is lagging behind the 360, which is that if Cell is used properly, there's nothing the 360 can do that the PS3 can't. Thus 'oh well if Rage is running worse on 360 it's because they haven't optimised Cell...
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    Killzone 2 pre-release discussion thread

    Ahhh, is that the same thing that causes it in AC6 too? Is that to preserve fillrate?
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    Killzone 2 pre-release discussion thread

    Does anyone know why the smoke is pixellated compared with the rest? It's noticeable on this screen, with the trail at the top: http://img119.imageshack.us/img119/4083/13060002wk9.jpg
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    The Big Forza 2 Thread *

    GT:HD's car modelling and lighting totally blow this out of the water. The reflectivity on the cars here is completely and utterly wrong; it's not just 'a bit iffy' or 'needing work', it just doesn't look realistic in the slightest. They have a got a lot of time left, yes, but considering GT4...
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    Gears of War Pics - Direct Feed in game

    Looks very nice. The texture detail and polygon counts are insane, although the shadows seem to be slightly less advanced than before (it seems to now suffer from the Source engine 'problem' of objects casting drop shadows even though they are inside an already shadowed area). Can't wait to...
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    Resitance Fall Of Man First Look Article + Gameplay Video

    Graphics look pretty bleh to me. Not even H-L2 standard. [edit]Actually, I'm gonna take that back. In motion there's a lot more stuff that you can't see see in the screenshots, or it's a new built, or something. Better bumpmapping and specular highlights on the walls and stuff. Lighting...
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    Half Life 2 Episode 2 Gameplay

    Getting it on the PC is the best bet, but isn't it a bit premature to say 'the PC and 360 version will be better because Valve are making them?'. Valve are a quality company and I can't imagine they'd want the PS3 version to go out looking any worse than or being any less stable than the 360 and...
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    New Resistance: Fall Of Man Screens

    http://images.playsyde.com/gallery/public/3929/1066_0004.jpg Flat shaded, single texture-mapped polygons using low resolution textures and absolutely no advanced techniques like bump mapping, normal mapping or specular mapping. No advanced lighting, only drop shadows. And half of the stuff in...
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    New Resistance: Fall Of Man Screens

    Looks pretty average to me. Art is nice though.
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    Full Auto 2: Battlelines Interview

    Even though Gamespot's claim is in complete conflict with what the actual evidence shows?
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