You do realize that Sony also once paid for DF accommodation on the PS4?
What is inferior about this?
6 TF vs. 4.2 TF
2.3 GHz vs. 2.1 GHz
326 GB/s vs. 218 GB/s
12 GB vs. 8+1 GB
HDMI 2.1 VRR vs. HDMI 2.0
Sorry there's nothing against blower type fans. Blower fans by themselves are not a bad...
They waited a year to get:
6 TF vs. 4.2 TF
2.3 GHz vs. 2.1 GHz
326 GB/s vs. 218 GB/s
12 GB vs. 8+1 GB
HDMI 2.1 VRR vs. HDMI 2.0
And 60 customization in the hardware silicon to reduce bottlenecks that they profiled from actual games
And streamline their development toolkits
And lastly to get the...
Just because BC didn't work well for the PS3 does not mean it won't work well with today's technology. The fat PS3 had full hardware support for PS2 games because it essentially had chips from PS2. Sony removed it to save money but added software emulation. Unfortunately, the software emulation...
I disagree with everything you said. There was absolutely no reason to release a PS4 Pro equivalent. Sony was forced to release the 4Pro early to help address the shortcomings of the PS4 for the PSVR. Compare the graphics fidelity of VR on the PS4 and 4Pro and you can see how GPU power is so...
How do you feel about ARM-assisted Jaguar on the SoC? I still don't know how MS will be able to do 60 fps consistently even at 1080p if they don't upgrade the CPU with better IPC. Increasing the clock only increases heat.
I just don't see how MS could steal Sony's thunder in 2016 with Scorpio in 2016. The two specs would be very similar. MS needs to create something more powerful to buy back the mindset even if they give up 12 months to PS4 Pro if they could get the next 24 months for themselves. They have a lot...
"I talked about our Zen roadmap for our products, in terms of desktops, servers and notebooks, but one should expect Zen in our semi-custom roadmap as well as we look beyond 2017 into the 18/19 timeframe, and so we really do view this as developing foundational IP that can go into a number of...
You missed a few slides especially on the Future work. It's obvious that the XB1 has hardware features that are still not used in today's games. To support these features the console needs a lot of stuff to happen.
1. Xbox One running Windows 10 which happened in November 2015 about 11 months...
They're making games dynamic res now so that it'll scale automatically to the computer and Scorpio later. I think moving forward, most if not all of first party games will use dynamic res for more powerful computers that can run above 1080p. Just because it's dynamic res doesn't mean it can't be...
What's the significance of command process with microcode support? It looks like ExecuteIndirect may bring decent frame-rate improvements if it's used. I wonder if this is being used in any games so far on the XB1.
My understanding is the final render is 1080p native but the lighting are done at 720p. I think this is typical of game development to use different resolution for different render targets but the final output is 1080p native. Anyway, I think EG did a poor job of communicating this. They just...
EG even showed the Remedy presentation on how they do lighting. The lighting and other effects are done at a resolution of 720p but the game itself runs at 1080p. Isn't this typical of game development?
It's even stated in the presentation. NX Gamer says the effects are done at 720p but the...