After playing with the dev DLSS 3.1.1 dll and dlssTweaks injecter, I think preset F is my favorite now (for any DLSS/DLAA quality setting).
It has the least ghosting and best edge smoothness. It is a little less sharp than Preset D when standing still, but preset F has less crawlies (jagged...
Bright Memory Infinite is now much more playable (with a game patch and this new driver) with 144hz FG on is now at 138hz ish Nvidia Reflex 'cap'.
FG on latency is so much better with VSYNC On. PC Latency now around 40-50ms (used to over 100ms-200ms on the old driver above the GSYNC window)...
Heh. I remember getting my 3Dfx Deltron Realvision Flash 3D Voodoo 1 with my Pentium 120Mhz (as I thought at the time that the VideoLogic Apocalypse 3D needed a 166Mhz + CPU to not be CPU limited). Low and behold.... Shadows of the Empire and Extreme Assault was very CPU limited with Voodoo 1...
From what we know so far of DX12 is that it is a low level API is all about reducing CPU overhead + multithreading. As this console gen is just as likely as long as the last, I think in several years time PC gamers will be enjoying much higher res (4k) and smooth 60fps + (when the consoles will...
Just played 2 hours of Co-op Borderlands 2 with the Xbox One controller with the new PC Drivers.... really really nice, it's vast improvement over the 360 pad I was using before :)
An interesting slide deck for UE4 parallel rendering details (Click on TAB_Rendering.pptx) :
https://trello.com/c/vs8d761E/1-parallel-rendering-implementation
A great talk that covers the changes to D3D12 in comparison to D3D11.
https://channel9.msdn.com/Events/Build/2014/3-564
DirectX Developer Blog videos:
http://blogs.msdn.com/b/directx/archive/2014/04/15/directx-12-developer-videos.aspx
Glad this is a next gen only title..... graphics look rather good (game at ALPHA quality code) :
http://www.youtube.com/watch?v=SQng7EkJHOI
http://www.gamespot.com/articles/ubisoft-teased-the-next-assassin-s-creed-french-revolution-setting-back-in-2010/1100-6418555/