Recent content by PeterAce

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    Nvidia Geforce Drivers Release Announcement thread

    After playing with the dev DLSS 3.1.1 dll and dlssTweaks injecter, I think preset F is my favorite now (for any DLSS/DLAA quality setting). It has the least ghosting and best edge smoothness. It is a little less sharp than Preset D when standing still, but preset F has less crawlies (jagged...
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    I find DLDSR and tweaking the 'soothness/sharpening slider' goes some way in fixing native TAA bluring (esp in movement).
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    Yes, DLSS Suports DX11. For an example in God Of War.
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    Nvidia DLSS 3 antialiasing discussion

    Bright Memory Infinite is now much more playable (with a game patch and this new driver) with 144hz FG on is now at 138hz ish Nvidia Reflex 'cap'. FG on latency is so much better with VSYNC On. PC Latency now around 40-50ms (used to over 100ms-200ms on the old driver above the GSYNC window)...
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    Nvidia GeForce RTX 4090 Reviews

    Heh. I remember getting my 3Dfx Deltron Realvision Flash 3D Voodoo 1 with my Pentium 120Mhz (as I thought at the time that the VideoLogic Apocalypse 3D needed a 166Mhz + CPU to not be CPU limited). Low and behold.... Shadows of the Empire and Extreme Assault was very CPU limited with Voodoo 1...
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    Well, I purchased LEGO Builder's Journey, just to get the dlss dll, lol.
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    Good space RTS?

    Star Trek : Legacy is a real-time tactics/space combat video game in 3D. I really quite enjoyed it.
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    is PC game optimization worth to do?

    From what we know so far of DX12 is that it is a low level API is all about reducing CPU overhead + multithreading. As this console gen is just as likely as long as the last, I think in several years time PC gamers will be enjoying much higher res (4k) and smooth 60fps + (when the consoles will...
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    Finally!!! PC Drivers for the Xbox One controller are available. No need for adapters

    Just played 2 hours of Co-op Borderlands 2 with the Xbox One controller with the new PC Drivers.... really really nice, it's vast improvement over the 360 pad I was using before :)
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    Unreal Engine 4

    An interesting slide deck for UE4 parallel rendering details (Click on TAB_Rendering.pptx) : https://trello.com/c/vs8d761E/1-parallel-rendering-implementation
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    DirectX 12: The future of it within the console gaming space (specifically the XB1)

    Direct3D 12 API Preview : https://channel9.msdn.com/Events/Build/2014/3-564 My apologies, if this has already been posted in this thread ;)
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    DirectX 12 API Preview

    A great talk that covers the changes to D3D12 in comparison to D3D11. https://channel9.msdn.com/Events/Build/2014/3-564 DirectX Developer Blog videos: http://blogs.msdn.com/b/directx/archive/2014/04/15/directx-12-developer-videos.aspx
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    Windows 8 Dev build

    Actually Defrag on Windows 8 and 8.1 run a free space TRIM when optimization runs on a SSD.
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    Assassins Creed Unity

    I also hope they rework the combat system. In AC4 I really felt the burden of 'every fight feels the same feeling'!
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    Assassins Creed Unity

    Glad this is a next gen only title..... graphics look rather good (game at ALPHA quality code) : http://www.youtube.com/watch?v=SQng7EkJHOI http://www.gamespot.com/articles/ubisoft-teased-the-next-assassin-s-creed-french-revolution-setting-back-in-2010/1100-6418555/
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