Recent content by P_EQUALS_NP

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    Moore Threads MUSA-architecture and MTT video cards

    The intended market is for HPC servers, for things like simulations, analysis, ect...
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    Nvidia DLSS 3 antialiasing discussion

    personally I would rather have NVidia or AMD work with the engine dev's so that the deep learning is done by the user land shader code rather then some black box driver call. bc not only is it more performant and more accurate, but it also opens the door for things like dynamic resolution...
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    Nvidia DLSS 3 antialiasing discussion

    exciting stuff, the next step would be to get the dlss requirements IE "the motion vectors and sys call" embedded into the dx 12 api so every compliant dx12 game can use deep learning, without having the programmer code the diver call bc the api generates the motion vectors implicitly.
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    Vendor lockout of GPUs? *spawn*

    My guess is when engineers are no longer able to shrink the transistor, is when we will see a big decline in discreate gpu's. at this point APU's may become preferment enough that the added un-core performance of shared memory, cache coherency, ect, out way the raw performance you get with...
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    NVidia Ada Speculation, Rumours and Discussion

    TDP is pretty much meaningless with out knowing the amount of chip area the heat is spread over.
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    Intel ARC GPUs, Xe Architecture for dGPUs [2018-2022]

    I am glad intel is also catering to the low end, it sucks that NVidia and AMD don't make any "decent" sub 75 watt cards any more. I wish they did because, I still game at 1080p and would like to build a passively cooled e-sports machine for the living room!
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    GPU Ray Tracing Performance Comparisons [2021-2022]

    hi, I may be a humble compiler dev, but I still don't understand why Microsoft defined the DXR BVH to be so transparent? they could have have defined a fixed radix factor for the tree and a maximum tree depth for the supported hardware. from my understanding, this would lead absolutely insane...
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    Apple (PowerVR) TBDR GPU-architecture speculation thread

    its new for them, and interestingly enough this may be the first implementations of unified memory in consumer space, since Intel and Amd apu's segment their gpu//cpu memory with all the assess restrictions imposed by windows api that *mostly* forbid sharing data between cpu and gpu.
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    Apple (PowerVR) TBDR GPU-architecture speculation thread

    Even if apples claimed 2.6 teraflops uses half floats, 1.3 tera flops of single floats @10watts is pretty amazing!
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    AMD Radeon RDNA2 Navi (RX 6500, 6600, 6700, 6800, 6900 XT)

    Pardon my ignorance, but I fail to see how the AMD 6800xt beats the NVidia 3080 considering that the 6800xt has a peak performance of 20.74 TFLOPS vs the 3080 29.77 TFLOPS. the difference is almost 10 teraflops wide!
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    AMD: Navi Speculation, Rumours and Discussion [2019-2020]

    I know I am late but, I want to chime in on the latency vs bandwidth debate. I believe that not only would a large LLC would not only provide more bandwidth at lower latency, but it it could also help AMD relax the amount of latency hiding per cu. for example, NVidia runs 32 threads per shader...
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    Speculation: GPU Performance Comparisons of 2020 *Spawn*

    I work as a system programmer for a small hpc sever system, when we upgraded our system to use accelerators early in the decade we went with cuda because opencl at the time required a lot of proprietary extensions in order to vector-ize anything defeating the purpose of being open source in the...
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    Speculation: GPU Performance Comparisons of 2020 *Spawn*

    i wonder what this means for ponte vecchio and their hpc contracts, will aurora go cuda instead?
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    Speculation: GPU Performance Comparisons of 2020 *Spawn*

    it is a full node shrink so 50% more sees realistic, but i also expect a lot of the performance to be obtained as a frequency boost rather then 50% more cores.
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    Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

    as you said most implementations of TAA @ 30hz is bad, but as you scale up the frame rate not only do the TAA ghosting artifacts become less noticeable they are also considerable smother, so something like 120hz would be the killer feature that TAA games need next gen.
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