Recent content by Ooh-videogames

  1. O

    New Resident Evil 5 trailer

    I'm black and it doesn't bother me, personally I don't see a uproar happening over this game. If its anything like RE4, there will be someone there thats not crazy. This person more than likely will help Chris. Someone similar to Luis. Oh, the reference to Compton was uncalled for. Or any...
  2. O

    Ok, full interview from anonymous third party about Wii GPU.

    Understand, that we understand that Wii may not be able to output every effect in the same capacity. There will be trade offs, I think it would better to understand the hardware and citing TEV as untapped is not far-fetched(universally). But, I can't convince you to believe otherwise. Only games...
  3. O

    Ok, full interview from anonymous third party about Wii GPU.

    I remember reading it as well, I think the issue was memory. I won't say it can or it can't output something like Doom3 or Riddick until a dev that has tried it say so. I also remember reading that Gearbox was trying to port UE3 to Wii in some form or fashion. The console can do normal mapping...
  4. O

    Ok, full interview from anonymous third party about Wii GPU.

    You'll never get an answer to that question. There really isn't any dev that has really tackled the TEV unlike F5 or Retro( I believe they use it for the detailed textures in MP2).
  5. O

    Ok, full interview from anonymous third party about Wii GPU.

    What keeps me unhappy with the results I see from many third party devs, is Julian Eggebreht comments about devs efforts. If theres any dev team that understand GC/Wii architecture I can point to F5. Scarface on Wii is looking pretty good now. With shadows and lighting better than RE4 in...
  6. O

    Ok, full interview from anonymous third party about Wii GPU.

    Its strange to me, that he thinks Wii capabilities won't allow it to exceed where RS or RE4 technically end. I mean, GC major limitations has always been its low allocation of memory. It was what held back the TEV 16 stage shader capabilities. I'm not suggesting Wii will output something...
  7. O

    Ok, full interview from anonymous third party about Wii GPU.

    Sorry, what I meant was, as additional buffer mem.
  8. O

    Ok, full interview from anonymous third party about Wii GPU.

    If a dev wanted to, could they use a portion of the main mem as a buffer? Is Hollywood a 8 pixel pipe piece?
  9. O

    Ok, full interview from anonymous third party about Wii GPU.

    Something I was pondering today, gave me cause to ask this question. The 24MBs of 1T-SRAM is on Hollywood die, right? Could it be placed there to remove any bottlenecks associated with using the TEVs 16 stages? This memory should be at a faster clock than what is in the GC, the memory...
  10. O

    Ok, full interview from anonymous third party about Wii GPU.

    Difference being, Rebel Strike has the sharpest textures, (custom)shader based water, Rogue Leader in co-op visually enhanced, volumetric fog, sub surface light scattering, bump mapping, self shadowing, projected shadows, reflection mapping and a unstable 60fps. Now give the developers 64MB...
  11. O

    Chronicles of Riddick gets a remake (x360/PS3)

    I love to have a Wii version, with the Xbox version I plan on picking for my 360.
  12. O

    Ok, full interview from anonymous third party about Wii GPU.

    There's so many variables to consider, the majority of them on our part would be half educated guesses and half speculation built on dissatisfaction. The only variable that stands out is BC, the console turns into a GC. Me, personally I'm curious about what visuals can be achieved on...
  13. O

    Ok, full interview from anonymous third party about Wii GPU.

    I agree, we can wish Nintendo chose modern hardware. It's pointless now, the console is in gamers homes and on store shelves. What I wish, is that Julian Eggebhret would explain how certain shader based are effects performed using Hollywood. I'm assuming the water in Rebel Strike is a TEV...
  14. O

    Ok, full interview from anonymous third party about Wii GPU.

    Why has this thread turned in to a discussion about hardware cost?
  15. O

    Ok, full interview from anonymous third party about Wii GPU.

    What is the consensus on using TEV to simulate certain shaders that are currently performed on PS3/360 easily? Nintendo is supposedly working on tools, that recreate some the shaders particularly normal mapping. Based on what ERP has said and comments from Julian Eggebreht about TEV, is there...
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