Recent content by oeLangOetan

  1. O

    Rust programming language?

    Most of this is just pretty syntax for unique_pointer and shared_pointer. The rust typesystem is actually a lot simpler than C++.
  2. O

    NVIDIA Fermi: Architecture discussion

    If it's as smooth as java interoperability, using OpenCL could actually be enjoyable. I'm more pessimistic though. Khronos should have developed a reference implementation together with the spec. If there is some ambiguity in the spec you can at least compare with the ref-implementation.
  3. O

    Why isn't R2VB discussed and used more?

    Do the dx9 nvidia cards support R2VB? I thought their support was limited to an ogl implementation.
  4. O

    AMD: R7xx Speculation

    most of those "faster products" were never really available or had a tendency to fail quickly but you could say that nvidia is a master at keeping up appearances
  5. O

    C++ quaternion library needed

    what's wrong with boost?
  6. O

    XB360 hasn't got a scaling chip?

    encoding the signal (for vga, component etc), it's not video compression
  7. O

    Some new 'Fusion' details- but in german

    Fusion's main targets are the smartphone, pda and umpc markets... ? Wasn't fusion supposed to bring high performance graphics integrated into the cpu.
  8. O

    C++ help

    Use devcpp, it's rather old now but for your first c++ programs it's a very easy to use IDE if you insist on using microsoft visual studio, make an empty w32 console project and add a cpp file. Using this method you can directly copy the examples of your book in the cpp file & compile them.
  9. O

    8800GTX Shadermark results

    Cat AI on high foces AFR and texture filtering optimisations. I see no reason to believe there are shader replacements going on. In normal games the single card tests show bigger gains with CatAI on high.
  10. O

    DX 10 New | OpenGL?

    http://www.beyond3d.com/forum/showthread.php?t=34678
  11. O

    Intel X3000 V IMG SGX

    this was denied by imgtec in an interview a few months ago
  12. O

    360 as it is now supports HDMI

    How dare they say it's anandtech while they link to beyond3d :shock: btw, I thought that the output was analogue and I was expecting HDMI in a future revision of the x360
  13. O

    Building our own 3D engine

    What's wrong with c# (mono), it's managed & fast. C++ is still faster but slower to develop and harder to debug. I'd say use c# (mono), unless you want to do something incredible with the 30% performance gain of c++.
  14. O

    What if AMD/ATI were to become a member of the CELL consortium and offer GPU patents?

    unfortunately, the tasks you mention aren't the core actvities of a cpu If you ask me, the future is multicore cpu's, SMP & graphics/physics/vector coprocessors
  15. O

    Quakecon 2006 - JC keynote

    you can download or stream it here http://planetquake4.net/download.php?op=fileid&lid=2336 discuss!! //edit he plans to show their next game around this time next year this time they wanted to keep their focus on the main game development and not on adding specific little features or...
Back
Top