Recent content by npoe

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    Digital Foundry Article Technical Discussion [2017]

    I'm not sure if I'm throwing punches with the lights off but I think that for some obscure reason they couldn't implement Dynamic Resolution in this game; they used a 1440x810 resolution and Deferred to some degree avoid the geometry and shader utilization problems in Xbox One. PS4 and PS4.Pro...
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    Digital Foundry Article Technical Discussion [2017]

    This thread is making pressure for me to buy an Xbox One X. I was under the impression that the original plan around the X1X was to scale up the X1 games and taking in account the amount of enhanced games announced that seemed to be the path forward. Now, this thread is painting a different...
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    ID buffer and DR FP16

    I remember an interview with Raja maybe from the very first months of the year (possible during CES) in which he was saying that 8K would come to AMD not from TFLOPs but from using techniques as ID Buffer and CB. I tried to find the article/interview but I couldn't. The layout of the webpage was...
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    ID buffer and DR FP16

    What is the estimated impact of the command processor for Xbox One? It does sounds cool but I have no idea of the impact, even a guess would be welcome. Hopefully when Scorpio comes out someone would make a rough comparison of RX Vega vs Scorpio and give us an idea of the real impact of the...
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    Crackdown 3 [XO, XPA]

    The timings are very similar to what happened with Scalebound, looks like history is repeating again. I'm curious about the premise of the game and wonder if it can spearhead the cloud computing for big AAA games.
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    Crackdown 3 [XO, XPA]

    I haven't seen a lot of focus (information) in the cloud computing performance of the game or how will impact not having a great internet connection. Does someone has an idea? Hopefully the delay is really to improve graphics.
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