http://www.cgarena.com/archives/interviews/inertial-motion-capture/motion-capture.php
It looks rather impressive from my limited knowledge of such things ... how far are we from seeing this tech on PS4 or XBOX One?
Facial Motion Capture here
http://www.youtube.com/watch?v=7bX0qpsLfpE
Google Image search,'mind blown', 'Search tools', 'Type', 'Animated'
Done!
My new favourite pastime .. .(that and nicking them from others when well used)
how does this tech differ from Dolby Surround? As in the calculations of vector paths etc...dolby can't do that surely?
Also...didn't realize that collision detection is used for audio...but reading about it it makes sense...something collides...audio coincides
this bodes well for more...
Just heard of this today after going through Mark Cerny's talk again ... most devs on here are probably aware of it .. .
But whoa! For a first timer encountering this tech ..this is rather cool...I just thought it was 5.1 surround processing and that was it .. .or is this a derivative of...
^This ^ is what started me thinking on this initially ... will we see characters still walk-on-the-spot while he/she/it hits the boundary of the game environment for instance ... (or a table)
Also .. would cloth animation be enhanced with included collision animation against the body for example?
Hi there ... long time lurker, first time poster. I'm not a dev of any sort, but do enjoy reading all the where's and howto's and the insights that are discussed on here ..
and I was just wondering how much programming resources are needed for a good collision detection system ... be it in a...