Recent content by notoccupanther

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    Anyone heard of these dudes and their MoCap tech?

    http://www.cgarena.com/archives/interviews/inertial-motion-capture/motion-capture.php It looks rather impressive from my limited knowledge of such things ... how far are we from seeing this tech on PS4 or XBOX One? Facial Motion Capture here http://www.youtube.com/watch?v=7bX0qpsLfpE
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    Ray Casting for Audio - Audio tech patent...(Used in PS4)

    Google Image search,'mind blown', 'Search tools', 'Type', 'Animated' Done! My new favourite pastime .. .(that and nicking them from others when well used)
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    Ray Casting for Audio - Audio tech patent...(Used in PS4)

    how does this tech differ from Dolby Surround? As in the calculations of vector paths etc...dolby can't do that surely? Also...didn't realize that collision detection is used for audio...but reading about it it makes sense...something collides...audio coincides this bodes well for more...
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    Ray Casting for Audio - Audio tech patent...(Used in PS4)

    GPU it look like .. which makes it all the more impressive IMO .. From here
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    Ray Casting for Audio - Audio tech patent...(Used in PS4)

    Just heard of this today after going through Mark Cerny's talk again ... most devs on here are probably aware of it .. . But whoa! For a first timer encountering this tech ..this is rather cool...I just thought it was 5.1 surround processing and that was it .. .or is this a derivative of...
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    What does the extra power in the new consoles mean for Collision detection?

    ^This ^ is what started me thinking on this initially ... will we see characters still walk-on-the-spot while he/she/it hits the boundary of the game environment for instance ... (or a table) Also .. would cloth animation be enhanced with included collision animation against the body for example?
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    What does the extra power in the new consoles mean for Collision detection?

    Hi there ... long time lurker, first time poster. I'm not a dev of any sort, but do enjoy reading all the where's and howto's and the insights that are discussed on here .. and I was just wondering how much programming resources are needed for a good collision detection system ... be it in a...
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