neckthrough's Recent Activity

  1. neckthrough liked London Geezer's post in the thread Resident Evil Village (Capcom) [XBSX|S, PS5, PC].

    Surely they could just do 1440p/60 with RT on PS5 and X - or any resolution that works?? Honestly, sometimes I don't know how the heck...

    Apr 17, 2021 at 10:30 AM
  2. neckthrough liked BRiT's post in the thread Resident Evil Village (Capcom) [XBSX|S, PS5, PC].

    Neither do the other consoles PS4/4Pro, making it a very odd choice, or at least marketing to a 45 FPS. So I'm reserving judgment until...

    Apr 17, 2021 at 10:29 AM
  3. neckthrough liked ToTTenTranz's post in the thread Resident Evil Village (Capcom) [XBSX|S, PS5, PC].

    Aren't those 45FPS on consoles are probably going to just fallback to 30FPS except on the cases where VRR is on? Unless it's actually...

    Apr 17, 2021 at 10:29 AM
  4. neckthrough liked Silent_Buddha's post in the thread Resident Evil Village (Capcom) [XBSX|S, PS5, PC].

    PS5 still doesn't have VRR, right? That makes 45 FPS a very very strange frame rate for Capcom to be targetting. Also, since there...

    Apr 17, 2021 at 10:27 AM
  5. neckthrough liked Jay's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Yea he doesn't understand the difference between them. So he believes that the training Nvidia does on the models for DLSS2 is on a per...

    Apr 15, 2021 at 3:41 PM
  6. neckthrough liked HLJ's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Your argumentation is based on DLSS 1.0 (individual training per game) Repeat after me: "One AI model for all games" aka DLSS 2.0...

    Apr 15, 2021 at 3:39 PM
  7. neckthrough liked trinibwoy's post in the thread GART: Games and Applications using RayTracing.

    Yup hopefully all the bugs are fixed by then too.

    Apr 14, 2021 at 5:41 PM
  8. neckthrough replied to the thread Nvidia's Next-Generation RTX GPU [3060, 3070, 3080, 3090].

    As I've said in the past, visual fidelity improvements are often discerned by their absence, not their presence. Turning on RT might...

    Apr 14, 2021 at 5:12 PM
  9. neckthrough liked Silent_Buddha's post in the thread LG OLED as PC Monitor: The bad and the good.

    One thing I have to say, as a PC monitor, it's still absolutely stunning how black is actually BLACK. After myriad MVA and IPS monitors...

    Apr 13, 2021 at 4:25 AM
  10. neckthrough replied to the thread AMD Radeon RDNA2 Navi (RX 6700 XT, RX 6800, 6800 XT, 6900 XT) [2020-10-28, 2021-03-03].

    If you have something useful to contribute maybe it’s better to do it directly instead of trying to create a grandiose mystique about...

    Apr 11, 2021 at 7:32 PM
  11. neckthrough replied to the thread AMD Radeon RDNA2 Navi (RX 6700 XT, RX 6800, 6800 XT, 6900 XT) [2020-10-28, 2021-03-03].

    Which leads into the following question -- does the RDNA2 L3 include any hooks for programmer-controlled data pinning, or is it purely...

    Apr 11, 2021 at 6:35 PM
  12. neckthrough liked OlegSH's post in the thread AMD Radeon RDNA2 Navi (RX 6700 XT, RX 6800, 6800 XT, 6900 XT) [2020-10-28, 2021-03-03].

    Yep, there are all kinds of prefetching and speculation hardware in Zen that helps getting all the necessary data in advance in the...

    Apr 11, 2021 at 6:20 PM
  13. neckthrough replied to the thread AMD Radeon RDNA2 Navi (RX 6700 XT, RX 6800, 6800 XT, 6900 XT) [2020-10-28, 2021-03-03].

    "Fast" has two attributes - latency and bandwidth. CPUs are extremely latency-sensitive and in fact use caches more for latency...

    Apr 11, 2021 at 4:59 PM
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