Recent content by muppy

  1. M

    tomb raider benchmarks

    i wholud also add i've already read this http://www.beyond3d.com/downloads/traod/ I whould ask if someone from beyond3d'staff can send me demo used in their test. Thanks Andrea
  2. M

    tomb raider benchmarks

    Any info how to make benchmarks using tomb raider angel of darkness? thanks Andrea
  3. M

    benchmarkin info

    I've seen here http://www.anandtech.com/video/showdoc.html?i=1910 anandtech used those benchmarks: Tomb raider angel of darkness Command and conquer: zero hour EVE: The Second Genesis F1 Challenge '99-'02 Final Fantasy XI GunMetal Halo Homeworld 2 Neverwinter Nights: Shadow...
  4. M

    LithTech engine

    Is it possible make bencmarks using Tron 2.0 or NOLF2 ?? Thanks Andrea
  5. M

    LithTech engine

    I whould make some benchmark using LithTech engine. Which applications should I use? I've seen benchmark made with Half Life 2 here on beyond 3d: grat article!! I thought HLF2 was not released yet, how did they obtain it :wink: ? Sorry for my bad english Andrea
  6. M

    question about r300

    i have a bit of confusion: on many site, there is write tath r300 reach 128bit precesion..
  7. M

    question about r300

    I've read that r300 woks with FP24, I knew that r300 reach 128bit precision. FP24 means 24 bit per channel, right? There are 4 channels, and 4*24=96, where are the remaining 32 bits (128-96=32) ?? Thanks Muppy
  8. M

    r300 unit texture per pixel pipeline

    Why r300 has only one texture unit per pixel pipeline and not two? Thanks Muppy
  9. M

    batch benchmarking

    I need make many benchmark on various video card. I whould know if there is some utility which can make batch benchmarking. I will make benchmarks at various resolution, without AA, with AA, with filtering enabled and with filtering disbaled, and AA+filtering. I will make those benchmarks...
  10. M

    Ati tecnologies

    I'm looking for detailed explanation of differences between version I and II of ati's tecnologies?? For example differences between pixel tapestry and pixel tapestry II, Hyperz and Hyperz II etc... Many thanks Muppy
  11. M

    radeon 9000 and truform

    Why radeon 9000 don't have truform support? Is there any particoular reason? Thanks Muppy
  12. M

    textures per pass

    Many thanks for the useful explanation, but i don't understatn why RV250 as well as R200 can process 6 textures per pass And then, 1 pass=1 clock cycle, right? Many thanks :wink: Muppy
  13. M

    textures per pass

    I don't understand what this means Muppy
  14. M

    textures per pass

    1 pass=1 clock cycle, right? It does't seem this link explain why RV250 as well as R200 can process 6 textures per pass... :roll: Thanks Muppy
  15. M

    textures per pass

    I have a bit a confusion in mind and i need some explanation :wink: 1) what does it means "textures per pass"?? 2) Here http://www.xbitlabs.com/articles/video/display/tyan-tachyon-g9000.html there is write that R200 have 4 pixel pipelines and 2 Texturing units per pipeline, RV250 have...
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