mr magoo's Recent Activity

  1. mr magoo liked Silent_Buddha's post in the thread Velocity Architecture - more than 100GB available for game assets.

    That's really impressive seeing it in action. Impressive that it has no need to load the entire mip level if not needed. Basically...

    Apr 21, 2021 at 4:54 AM
  2. mr magoo liked iroboto's post in the thread Velocity Architecture - more than 100GB available for game assets.

    At the very least relieve developers of their challenges around fitting their game around the memory constraints

    Apr 21, 2021 at 4:54 AM
  3. mr magoo liked scently's post in the thread Velocity Architecture - more than 100GB available for game assets.

    This vid seems to capture most of the talks for today, including vids for VRS Tier 2 by The Coalition: [MEDIA] Its over 4hrs and might...

    Apr 20, 2021 at 10:20 PM
  4. mr magoo liked scently's post in the thread Velocity Architecture - more than 100GB available for game assets.

    Here is a vid tech demo of XVA with emphasis on the benefits of SFS over just using XVA: [MEDIA]

    Apr 20, 2021 at 10:19 PM
  5. mr magoo replied to the thread CryptoCurrency Mining with GPUs *spawn*.

    Here is good breakdown of mining software with benchmark https://2miners.com/blog/best-ethereum-mining-software-for-nvidia-and-amd/...

    Apr 20, 2021 at 9:59 PM
  6. mr magoo liked MfA's post in the thread CryptoCurrency Mining with GPUs *spawn*.

    You'll confuse yourself by thinking in these terms. You are moving the coins from an exchange wallet address to a personal wallet...

    Apr 20, 2021 at 9:50 PM
  7. mr magoo replied to the thread CryptoCurrency Mining with GPUs *spawn*.

    check https://www.nicehash.com/blog/post/nvidia-and-amd-graphics-card-oc-settings-for-mining as other mentioned downlocking your gpu...

    Apr 20, 2021 at 7:29 PM
  8. mr magoo liked iroboto's post in the thread Digital Foundry Article Technical Discussion [2021].

    this seems reasonable. Things take a lot of time. There were a lot of features in DX12 that were exposed last generation that never...

    Apr 20, 2021 at 6:23 PM
  9. mr magoo replied to the thread Digital Foundry Article Technical Discussion [2021].

    I am wondering with the adoption of new tools like ML lots of new assets and animations are "computer" generated. Textures, animation,...

    Apr 20, 2021 at 6:20 PM
  10. mr magoo liked BRiT's post in the thread Digital Foundry Article Technical Discussion [2021].

    DF Written Article @ https://www.eurogamer.net/articles/digitalfoundry-2021-resident-evil-village-demo-tested-on-all-playstations...

    Apr 20, 2021 at 4:48 PM
  11. mr magoo replied to the thread CryptoCurrency Mining with GPUs *spawn*.

    So far i tested ethermine and 2miners. I dont like 2miners because they have kinda high minimum payout 0.05 ( which is very high to...

    Apr 20, 2021 at 3:00 PM
  12. mr magoo liked invictis's post in the thread Xbox Series S RAM options.

    Lets look at GPUs with a similar performance level to the Series S. Radeon RX 5500. This is a 5.2tflop GPU that targets 1080P and comes...

    Apr 20, 2021 at 9:36 AM
  13. mr magoo liked Proelite's post in the thread Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC].

    There are no individual X/S patches. The perf and af issues being fixed on X is also via comments from other people. Hence we need a...

    Apr 19, 2021 at 8:15 PM
  14. mr magoo replied to the thread Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC].

    maybe he wasn't aware that update affected both versions, as @Proelite already mentioned there re no seperate X/S patches "The latest...

    Apr 19, 2021 at 8:14 PM
  15. mr magoo liked AzBat's post in the thread Support for Machine Learning (ML) on PS5 and Series X?.

    My first BBS exploring was done on a 300 baud modem on a Osborne 1. I still have it in storage. Tried AOL a few times later on my custom...

    Apr 17, 2021 at 11:36 AM
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