Honestly, the difference between checkerboard/TI and true proper native 4K is pretty minimal, and in non freeze frames, I really can't tell the difference at all, so I'm happy as long as we have a non upscaled 4K image, however that image is created. What bothers me is when games like Uncharted...
Shadow of Mordor is only technically dynamic resolution, but almost never drops below 4K. I think the same is true of The Division IIRC. Yep, The Last of Us also has a native 4K mode, as do the Assassin's Creed Ezio remasters.
With CBR, there shouldn't be any artifacts in a still image, as it's essentially like a next gen deinterlacing solution. When an image is still, you can simply combine the rendered pixels from the current and previous frames, and it should be bit identical to native 4K.
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Huh. I was under the impression the Pro had additional hardware that took care of most of the more complicated aspects of checkerboard.
But also... this patch is coming out almost a year after the Pro did. If they wanted something quick and easy, wouldn't it have been out a long time ago...
That lack of AA is pretty ugly. Not even some cheap post AA?
Also, why are so many developers focused on native instead of checkerboard? Checkerboard looks almost identical, and it would free up resources for other things like AA.
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Does anybody know what resolution Telltale Batman Season 2 is running at? To my eyes it appeared sharper than season 1, which iirc was barely better than 720p on PS4. The frame rate was also consistent, a very big improvement from the last game. There was also no letterboxing. I would guess they...
How does that compare to Ratchet & Clank? The same?
When I play Ratchet and Clank, it doesn't look like 1440p, so the technique must be pretty effective, but how does it compare to checkerboarding, considering that maps exactly 1:1 to a 3840x2160 buffer?
Related question to the one above. If a game was designed before the Pro with a higher resolution that normally got scaled back down to 1080p, such as The Lego Movie Game which was supposedly 1920x1200, will that also natively get a boost in quality on the Pro set to 4K mode, because of the...
I assumed as much, and obviously any game that has sub-1080p visuals but a 1080p HUD would do it this way. Also, I'm guessing dynamic resolution games would need to do this as well. I wouldn't think the hardware scaler would handle a situation like that, could it?
That's good, so in most cases...
I have a question about scaling in the PS4. When you have a game that isn't 1080p on base PS4, and doesn't have a Pro patch, such as the various 900p games (AC Unity, Watch Dogs, Battlefront, Mirror's Edge) or other odd resolutions such as Telltale's Batman series at 1600x766, and when you run...