Recent content by Mobius1aic

  1. M

    Microsoft designed the 360 GPU?

    360 like the Gamecube was incredibly well optimized around a specific target resolution. Multithreading and HD woes aside, the 360 was an absolutely fantastic console for what it could do relative to cost and transistor count in 2005. Just took a while for devs to grasp it, but by end of life...
  2. M

    Grand Theft Auto VI [GTA 6]: What can we expect?

    Quite an interesting thing to wake up to! Must've been a pissed off employee, or perhaps some kind of soft disclosure by Rockstar to steadily remind the public GTA6 is coming eventually. Just as interesting is the discussion about release platforms, being that this is a PS4 build. GTA6...
  3. M

    Switch 2 Speculation

    Nintendo style visuals at an uncompromised 60 FPS @ 1080p is a good goal for portable performance but it won't take 4 TFLOPS. Steam Deck like performance is more practical and I'd be surprised if the Switch 2 was well beyond 2 TFLOPS docked.
  4. M

    Questions about Sega Saturn

    Disported sprites sounds right. DF showed that off via emulator in their look at Tomb Raider across it's various release platforms, including the Saturn. Check 4:17 I always wondered how different the PS1 could've been with a proper FPU.
  5. M

    Real-time String-Theory, or how I learned to love and apreciate rope-physics in games.

    The N64 understandably had an FPU, but for the PS1, were the rope physics purely done on the CPU, or more adeptly the GTE? Also, would precision be an issue on the integer vector based GTE or is it effectively hidden with the low render precision mess?
  6. M

    An original Xbox can do Doom 3 at 720p natively with extra RAM

    That was really among the worst of the Intel-shadiness years. Might as well have scratched out Intel and wrote "Lockheed" :ROFLMAO: but we see who is experiencing a slow and agonizing death these days unless they pivot hard. From what I remember, the Xbox was supposed to have a 600 MHz model...
  7. M

    Why did Sony use a G70 RSX instead of something better? *spawn

    Yeah, but those VMX units though. It's also important to consider Xenon has about the same transistor count as the early single core Athlon 64. Good luck expecting that to run anything late gen beyond single digits.
  8. M

    Why did Sony use a G70 RSX instead of something better? *spawn

    My mistake on the 6800s. Forgot AMD "switched" to making the x9xx numbered parts the top end. I'm on the consensus of the 2600XT being a good PC match for Xenos only in the middle years at 720p. At the end of the day, Xenos however still had the benefits of the eDRAM die, and another 48...
  9. M

    Why did Sony use a G70 RSX instead of something better? *spawn

    I'm gonna post everything else I kinda wanted to say but feared going off topic: The X1800 was essentially close enough to the Xenos at both their launches to approximate 360 performance. The X1800XT does have a clock and main memory bandwidth advantage. But once devs started actually started...
  10. M

    Why did Sony use a G70 RSX instead of something better? *spawn

    No doubt R400 was involved in developing Xenos, but the Xbox 360 GPU is fully DX9.0c+ compliant, whereas the R400s were only up to DX9.0b. On the basis of DX compliance, Xenos and R500 were probably co-developed by partially intermeshed teams, at least at the shader processor level. Each of...
  11. M

    Why did Sony use a G70 RSX instead of something better? *spawn

    I always interpreted G70's use in the PS3 as a last minute decision as certain limitations with the Cell in GPU workloads came to light. The final PS3 was kind of a Frankenstein's monster of fixes to solve problems as they arose. A traditional GPU substituting a second Cell or Cell based IC...
  12. M

    Retro Games Analysis Technical Discussion *spawn*

    Clearly Sony had an agenda with Cell and honestly I don't really knock them for it, even in hindsight. It expanded on the design philosophy of the PS2 (as top dog, why self reflect?), and even influenced the entire industry when it came to vector and SIMD performance. In an era where...
  13. M

    Retro Games Analysis Technical Discussion *spawn*

    You would figure Sony saw the GPU writing on the wall with the PS2 rivals and PC GPUs, especially by 2002. When did Sony bring RSX into the fold? 2004?
  14. M

    Retro Games Analysis Technical Discussion *spawn*

    Super nostalgic time for me as well, covering my high school years. Xbox 360 launch in Fall 2005 was my first semester in college. Watching how things evolved without any real understanding until well after the fact makes the early 2000s era that much more interesting. PS2 was a graphical...
  15. M

    AMD Execution Thread [2022]

    She's pretty damn competent, and without resorting to a fem-centric pandering narrative. Clearly AMD is doing great, but I can't help but look at Apple's M1s and wish AMD had that kind of overall graphics performance on a single SoC.
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