Recent content by Minstrel

  1. M

    OpenGL and Vista

    Silly indeed. Oh, and the bit about better performance was definitely noteworthy, if not incredibly intriguing :)
  2. M

    OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group

    Yeah, that's it. Though I haven't looked at the ATI stuff yet. There's also a good rundown of some of the proposed changes in a gamedev article here: http://www.gamedev.net/columns/events/gdc2006/article.asp?id=233 And a nice newsletter to boot: http://www.opengl.org/pipeline/...
  3. M

    OpenGL and Vista

    Sounds good to me too :smile:
  4. M

    OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group

    This looks to be really good news for OpenGL. With the changes/additions to the API planned for OpenGL 3.0, we should see some much needed invigoration in certain ares of the API :grin:
  5. M

    Relief mapping: beyond parallax mapping

    Fabio's work is mighty sweet :smile: There's also a chapter and a full-blown Cg implementation in ShaderX4.
  6. M

    Beta testers needed

    Looks great! Very smooth. Firefox, XP, NV 6800. I thought I saw some birds outside the window :lol: Speaking of photography, I've always wanted to hook up a camera to a telescope :grin:
  7. M

    Vista Opinions

    That's funny, I always thought of consoles as being retro, in the sense that they only regenerate every 5 years or so, while PCs see advances each year or so. But I'm speaking strictly as a zsnes user. I'll be one of the first in line for Vista, but I won't necessarily be proud of it.
  8. M

    Collada

    Just another quick nod to ODE. It sure is fun to work with :smile: And I see they just released an update in June (it had been a while). I haven't really played with Collada yet, but my initial impression is that unless your tool-chain is nearly bottomless, it might not be worth the added...
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