Recent content by Miniature Kaiju

  1. M

    Let's discuss the ways the future console architectures could potentially improve in efficiency

    You'll want to accelerate visibility testing, either triangle indexing or some other way of issuing parametrized shading on geometry rather than screen space pixels, efficient ways to store and retrieve mapped shade atlases, etc. Turing already added some support for TSS, and IIRC VRS support...
  2. M

    Let's discuss the ways the future console architectures could potentially improve in efficiency

    Depends on scene complexity and lighting load, etc. Initial setup for simpler setups is more expensive, but as scene and lighting complexity increases, object space (that increases more or less linearly) quickly outpaces screen space (that increases closer to exponentially). It's especially...
  3. M

    Let's discuss the ways the future console architectures could potentially improve in efficiency

    I feel that the next big jump in efficiency will come with moving away from screen space shading/rendering to object space. That will allow for full decoupling of shading and rendering, so shade resolution can vary in space, depth, and time (and can be done asynchronously with render). Since...
  4. M

    Microsoft acquired Activision Blizzard King for $69 Billion on 2023-10-13

    The inquiry in this M&A case is different: it's the biggest M&A in gaming, one of the biggest in tech. It has wide-reaching consequences in a variety of different markets, some of them nascent, and has the very real possibility of just outright creating insurmountable barriers of entry in these...
  5. M

    Microsoft acquired Activision Blizzard King for $69 Billion on 2023-10-13

    Regulatory agencies aren't asking for or accepting remedies that can just be walked back, and I'm not sure what else could be done besides asking MS to divest of huge parts of their business that would essentially neuter the deal. It's much more likely they will just go for a block, if it comes...
  6. M

    Returnal (Housemarque) [PS5, PC]

    To make things more complicated, there's some purple bullets you can go through and others, slightly different, you can't. Better not risk and just avoid all purple, though [emoji23]
  7. M

    Returnal (Housemarque) [PS5, PC]

    There are still... things to do. Every end is a new beginning.
  8. M

    Returnal (Housemarque) [PS5, PC]

    Forgiving, maybe?
  9. M

    Horizon Forbidden West [PS4, PS5, PC]

    The preceding sentence: Also, if it happens before the show, it's a pre-show. Can be a panel, can be interviews, can be anything else. I've seen shorts, I've seen music, I've seen live DJing used as a pre-show.
  10. M

    Horizon Forbidden West [PS4, PS5, PC]

    Literally the hero image they've used everywhere.
  11. M

    Horizon Forbidden West [PS4, PS5, PC]

    And all the other media clearly states that the full presentation is 2pm and/or that the countdown to the presentation starts at 9am. I dunno, man, I think that's pretty clear. I guess they could just have not mentioned the countdown at all.
  12. M

    Horizon Forbidden West [PS4, PS5, PC]

    Nil is a better character than the entire cast of DG put together. And he's in HZD for like, the whole total of 15 minutes.
  13. M

    Returnal (Housemarque) [PS5, PC]

    Midways from the game I caught myself just turning around to face where enemies were by sound alone, not really paying attention to the visual marker. Not only direction, but height, too. Transitioned completely without noticing it. 3D audio is so good this happens completely transparently.
  14. M

    Returnal (Housemarque) [PS5, PC]

    Returnal kinda too twitch-y to be played properly through SharePlay, methinks. Especially the boss fights, doubly so for Anything in specific you're having difficulty with in the first biome?
  15. M

    Returnal (Housemarque) [PS5, PC]

    Unlocking items at the Chtonos with Ether pays off pretty quickly.
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