Recent content by Mindtaker

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    AMD FSR antialiasing discussion

    There is a little comparison with the mod (native / fsr 1.0 / fsr 2.0 mod), Ultra settings + RT Reflections on 1440p: https://imgsli.com/MTE0MTQ3 https://imgsli.com/MTE0MTQ4 https://imgsli.com/MTE0MTUx https://imgsli.com/MTE0MTUy
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    AMD FSR antialiasing discussion

    Looks oversharpened with DLSS, horrible to me. I think TAAU looks clearly soften and has less details than FSR and DLSS. https://imgsli.com/MTEwNTcw/0/1 https://imgsli.com/MTEwNTcy/0/1 https://imgsli.com/MTEwNTcz/0/1
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    AMD FSR antialiasing discussion

    I don't think it could be harder than DLSS; and it would work even on consoles.
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    AMD FSR antialiasing discussion

    So I tested it a bit. The main differences on terms of image quality comes vs Native + CAS comparison. 1440p FSR Ultra quality 1440p native without CAS 1440p native with CAS
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    AMD FSR antialiasing discussion

    Amazing results!
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    AMD FSR antialiasing discussion

    Why not? It looked better than DLSS 1.0 and worked for a lot of games too. I had a RTX 2080 from day one and 90% of the games I played didn't has DLSS, and the one that had was the 1.0 version that looked worse than simple upscaling + RIS; let's be honest. FX CAS has an upscaler integrated. I...
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    AMD FSR antialiasing discussion

    It had competition like checkerboard and the "RIS" itself that looked better. If FSR could be better than RIS and DLSS 1.0 is a big win for me. It would be easier to apply in games and would work in a lot of hardware, including consoles, something that DLSS never would be able to offer.
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    GTC talk by Edward Liu from NVIDIA about DLSS 2.0, DLSS 1.0 comparisons. https://developer.nvidia.com/gtc/2020/video/s22698 In this talk, Edward Liu from NVIDIA Applied Deep Learning Research delves into the latest research progress on Deep Learning Super Sampling (DLSS), which uses deep...
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    Digital Foundry Article Technical Discussion [2020]

    Digital Foundry analysis, DLSS 2.0, DLSS 1.9 comparisons. Summary from ResetERA: DLSS 1.9 broke down under transparencies, resulting in ghosting and flickering higher resolution fixes subpixel breakup at the cost of higher cost (because higher res) 2.0 fixes subpixel detail issues like...
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    Nvidia DLSS 1 and 2 antialiasing discussion *spawn*

    Just testing DLSS 2.0 on Control, amazing upgrade compared to 1.9
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    DX12 Performance Discussion And Analysis Thread

    There's mine, GTX 980 - 355.84 drivers.
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    Direct3D feature levels discussion

    Now with the SDK installed: Direct3D 12 feature checker (May 2015) by DmitryKo https://forum.beyond3d.com/posts/1840641/ Using minimum feature level 9_1 ADAPTER 0 "NVIDIA GeForce GTX 980" VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1 Dedicated video memory : 3221225472 bytes Total video...
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    Direct3D feature levels discussion

    Direct3D 12 feature checker (May 2015) by DmitryKo https://forum.beyond3d.com/posts/1840641/ Using minimum feature level 9_1 ADAPTER 0 "NVIDIA GeForce GTX 980" VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1 Dedicated video memory : 3221225472 bytes Total video memory : 4294901760 bytes Failed...
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