There is a little comparison with the mod (native / fsr 1.0 / fsr 2.0 mod), Ultra settings + RT Reflections on 1440p:
https://imgsli.com/MTE0MTQ3
https://imgsli.com/MTE0MTQ4
https://imgsli.com/MTE0MTUx
https://imgsli.com/MTE0MTUy
Looks oversharpened with DLSS, horrible to me.
I think TAAU looks clearly soften and has less details than FSR and DLSS.
https://imgsli.com/MTEwNTcw/0/1
https://imgsli.com/MTEwNTcy/0/1
https://imgsli.com/MTEwNTcz/0/1
So I tested it a bit. The main differences on terms of image quality comes vs Native + CAS comparison.
1440p FSR Ultra quality
1440p native without CAS
1440p native with CAS
Why not? It looked better than DLSS 1.0 and worked for a lot of games too. I had a RTX 2080 from day one and 90% of the games I played didn't has DLSS, and the one that had was the 1.0 version that looked worse than simple upscaling + RIS; let's be honest.
FX CAS has an upscaler integrated.
I...
It had competition like checkerboard and the "RIS" itself that looked better. If FSR could be better than RIS and DLSS 1.0 is a big win for me. It would be easier to apply in games and would work in a lot of hardware, including consoles, something that DLSS never would be able to offer.
GTC talk by Edward Liu from NVIDIA about DLSS 2.0, DLSS 1.0 comparisons.
https://developer.nvidia.com/gtc/2020/video/s22698
In this talk, Edward Liu from NVIDIA Applied Deep Learning Research delves into the latest research progress on Deep Learning Super Sampling (DLSS), which uses deep...
Digital Foundry analysis, DLSS 2.0, DLSS 1.9 comparisons.
Summary from ResetERA:
DLSS 1.9 broke down under transparencies, resulting in ghosting and flickering
higher resolution fixes subpixel breakup at the cost of higher cost (because higher res)
2.0 fixes subpixel detail issues like...