Recent content by Mike Acton

  1. M

    What game or game moment has most pervaded your life?

    For me there is one very clear answer - Trade Wars. To this very day, when I run errands, I compulsively try to create a route that will loop me back to home in the least number of "moves". And I search for shops where I can get as many of the items on my list at once so I don't need to waste...
  2. M

    Candid interview wrt the business side of Epic (w/Mike Capps)

    I thought the interview was good and Mike Capps had some nice, straightforward answers to share. He's a good speaker too - his presentation at DICE on the "Build vs. Buy" question was pretty polished (In retrospect, I wish I had used slides too!) - and he stayed both professional and friendly...
  3. M

    Regarding Insomniac's PS3 engine...

    Ok. I'll bite. Yes, this is exactly was I was referring to. Nothing specific to any particular next-gen console, but in general concentrating on the things that will continue to be (ever-increasingly) important: 1. Properly designing data 2. Organizing the runtime around a...
  4. M

    Resistance FOM GDC Presentation

    Ha! Nope - We're not going to comment on those details quite yet. You'll have to wait and see. Mike.
  5. M

    Resistance FOM GDC Presentation

    Some clarifications This is from a presentation Mark Lee gave last year at a Sony internal conference. This won't be presented at GDC. Yes, 1MB is a BIG deal! Everything counts on a console. You need to weigh all your choices and decide what's the best use of the resources you have. If...
  6. M

    Heavenly Sword: Part Deux

    +1 Sell through So I'm just going to put on my gamer-hat for a minute (is that anything like a meat-hat?) and say that I thought Heavenly Sword was totally cool. It looked great for sure - I can't really add too much to what's already been said . A couple of effects really stood out for me...
  7. M

    SPU usage in games

    "Percent Utilization" is not a real metric Yeah, it's always going to be a rough estimate based on knowledge of the platform and what you think is possible to get out of it. I think the whole idea of discussing "percent utilization" here is a bit silly. You guys are talking about it as...
  8. M

    Ratchet and Clank not doing LOD on SPUs *

    Speaking to this... OK guys, I can speak to this: 1. We have tried out a few different LOD methods that we like for different reasons, including our announced support for texture streaming, and we've decided that not doing the work for LOD on the SPUs is a win for us right now. We're always...
  9. M

    PS3 Homebrew Developments ?

    OK, besides a Mandelbrot viewer - I am curious what you guys would like to see as far as PS3 homebrew tutorials go. What are your ideas?
  10. M

    Presentation from a summit on software and algorithms for the Cell Processor

    Well, I hope not. :) I know it's difficult to interpret these slides, there just isn't much content in them (except for the main ideas.) Usually when I give a presentation I try not to rely on slides too much, since I assume everyone in the audience can read (I personally hate it when a...
  11. M

    New Cell Resources

    Thanks! Thanks! I appreciate that! The goal of CellPerformance.com really is to help the whole Cell community. In the past, we (console game developers) haven't had much opportunity to speak publically about the nitty-gritty details of the hardware and our strategies for performance. This...
Back
Top