For me there is one very clear answer - Trade Wars. To this very day, when I run errands, I compulsively try to create a route that will loop me back to home in the least number of "moves". And I search for shops where I can get as many of the items on my list at once so I don't need to waste...
I thought the interview was good and Mike Capps had some nice, straightforward answers to share. He's a good speaker too - his presentation at DICE on the "Build vs. Buy" question was pretty polished (In retrospect, I wish I had used slides too!) - and he stayed both professional and friendly...
Ok. I'll bite. Yes, this is exactly was I was referring to. Nothing specific to any particular next-gen console, but in general concentrating on the things that will continue to be (ever-increasingly) important:
1. Properly designing data
2. Organizing the runtime around a...
Some clarifications
This is from a presentation Mark Lee gave last year at a Sony internal conference. This won't be presented at GDC.
Yes, 1MB is a BIG deal! Everything counts on a console. You need to weigh all your choices and decide what's the best use of the resources you have. If...
+1 Sell through
So I'm just going to put on my gamer-hat for a minute (is that anything like a meat-hat?) and say that I thought Heavenly Sword was totally cool.
It looked great for sure - I can't really add too much to what's already been said . A couple of effects really stood out for me...
"Percent Utilization" is not a real metric
Yeah, it's always going to be a rough estimate based on knowledge of the platform and what you think is possible to get out of it.
I think the whole idea of discussing "percent utilization" here is a bit silly. You guys are talking about it as...
Speaking to this...
OK guys,
I can speak to this:
1. We have tried out a few different LOD methods that we like for different reasons, including our announced support for texture streaming, and we've decided that not doing the work for LOD on the SPUs is a win for us right now. We're always...
Well, I hope not. :)
I know it's difficult to interpret these slides, there just isn't much content in them (except for the main ideas.) Usually when I give a presentation I try not to rely on slides too much, since I assume everyone in the audience can read (I personally hate it when a...
Thanks!
Thanks! I appreciate that!
The goal of CellPerformance.com really is to help the whole Cell community. In the past, we (console game developers) haven't had much opportunity to speak publically about the nitty-gritty details of the hardware and our strategies for performance. This...