Recent content by metacore

  1. M

    Predict: Next gen console tech (10th generation edition) [2028+]

    And yet, Time and time again most elite graphics programmers are whispering on twitter how good PlayStation developer environment is. Latest mention "targeting sony hardware is liberating experience" https://x.com/Donzanoid/status/1770474734804746634 Its good to not fall a trap by taking...
  2. M

    Predict: Next gen console tech (10th generation edition) [2028+]

    Johnny, There is no need drag Cerny in Hurdy-gurdy shitposting. Nobody says all games/engines should or need to max out that ssd bandwidth in every second. If you recall that presentation, he brought precise data what is theoretical max at what resolution per frame at what latency, which can be...
  3. M

    Predict: Next gen console tech (10th generation edition) [2028+]

    Or... it is just that production of games is taking so long that makes directly targeting any hardware kinda irrelevant as you might not even be sure on what kind of hardware landscape your game will land so it makes sense to make some forward compatibility provisions for such "as is"...
  4. M

    Gaming and gaming hardware trends

    This is also true. I'm just not entirely at peace with bleak views for leaps like for example "ps2 fall 2001" or "pc 2004". Blitzkrieg and jawdroping tectonic shifts in fidelity and ambition enabled by single pice of hardware and soon even one upping itself. Good times. Sony E3 2016 was also...
  5. M

    Gaming and gaming hardware trends

    Well, That's your choices and experience. Im just saying I think overall back then PC still had more of its own personality, high end games in many genres targeting pc specifics, hardware leapfrogs every year and crazy price/performance progress, in the middle of gen gpus were on another planet...
  6. M

    Gaming and gaming hardware trends

    Whats even worse is AAA(A) development of games takes so long that your shining studio might be lucky to release one ground up game in such window. Let alone days of making some successful trilogy and new IP on top of that. This throws wrench to creating gravity, new fanbase around the...
  7. M

    Series X Refresh and Next Generation Xbox Hardware

    Leaked pics of adorably all digital Series X... Same chassis, looks like they gave up even on cylinder design. https://www.gamesradar.com/determined-to-improve-dragons-dogma-2-performance-by-any-means-necessary-framerate-fiends-plot-murder-spree-of-rpgs-inconsequential-and-cpu-hungry-npcs/
  8. M

    Xbox Business Update Podcast | Xbox Everywhere Direction Discussion

    Yeah, Phil is already laying PR groundwork, direct quotes from recent interview. Another obvious step in Microsoft scorched earth strategy. If we are forced to be third party publisher and cant sustain our own dedicated hardware, in the meantime we will try hands off but locked down masked...
  9. M

    Dragon's Dogma 2 [PS5, XBSX|S, PC] - The same old DD you know and love, with more spice

    I know. Just when I see todays games not doing anything that different Cpu-wise than games from 5-1--15 years ago but are struggling on todays many times more powerfull monster cpus, scathing comments are writning themselves just like that. In such context even zen2 should be viewed as...
  10. M

    Dragon's Dogma 2 [PS5, XBSX|S, PC] - The same old DD you know and love, with more spice

    NPC scripting is already named as the culprit. Killing some supposedly improves performance XD https://www.gamesradar.com/determined-to-improve-dragons-dogma-2-performance-by-any-means-necessary-framerate-fiends-plot-murder-spree-of-rpgs-inconsequential-and-cpu-hungry-npcs/ On that note, when...
  11. M

    Predict: Next gen console tech (10th generation edition) [2028+]

    Same performance predictions had been thrown around with kepler, pascal and vega in relation to consoles coming in next 3 years. As usual, whatever comes out this year will be featureless useless space heater by then, especially in current machine learning/raytracing age.
  12. M

    PS5 Pro *spawn

    "no per title training needed" "only accessible as library" "replacement for game existing TAA upsamling" That's exactly what doctor ordered in todays lazy devs environment (pardon I could not restrain myself ) Even with only 45% gpu performance uplift I'm quite optimistic for 60fps modes...
  13. M

    Playstation 5 [PS5] [Release November 12 2020]

    There are many comments at serious semiconductor sites suggesting some not so cutting edge clients wont move to smaller nodes because of price and design costs. Here and know capacity is available unlike 2021. Price gouging is part of situation. TSMC winner takes it all, hopefully after attempt...
  14. M

    Playstation 5 [PS5] [Release November 12 2020]

    Yes, historically console manufactures had heavenly leaned on that compounded cost reductions, quickly jumping on new node. Last time in 2016 with ps4 slim and pro, Sony jumped on 16nm FINfet almost at the same time as nvidia /amd. How it is now? 5nm is available since later 2020. Yes i get it...
  15. M

    Playstation 5 [PS5] [Release November 12 2020]

    Briefly looking at headlines Density scaling of 5nm process compared to 7nm is 1.8x Wafer price was 10000$ for compared to 16000$ for 5nm and before that there is few hundred milion dollars to port and tapeout chip, because nothing between big nodes is simple optical shrink anymore. ¯\_(ツ)_/¯...
Back
Top