Recent content by [maven]

  1. M

    Is it possible to realize videogames completely hardware accelerated?

    Has already been done, in 2003 no less. :)
  2. M

    The LittleBigPlanet pre-release Saga

    How? Where do I leave my feedback? I mean, I enjoyed the demo / beta, but the only thing it's testing is their servers...
  3. M

    Larrabee at Siggraph

    The paper mentioned that the transformed vertices will be streamed out to main memory I seem to recall (Section 4.3) and are reused. It all sounds very impressive, but two things that I'm not totally sure about are 1) Latency. Especially their rendertarget dependency analysis. While I've...
  4. M

    Larrabee at Siggraph

    c't (German)
  5. M

    Diablo III - It's official

    Of course, they all play on the same battle.net. I am very much looking forward to this (and I don't quite see where ConayR's complaints about the art-style come from - you probably could have imagined any sort of look into the low-res Diablo 1 and 2 sprites). I never really got into...
  6. M

    Will Sprites Return?

    An example of interesting things you can do with sprites (in 2004!) we cell by kewlers.
  7. M

    3D engines written for the HTML <canva> element

    It works just fine (~30 fps or so) in Safari on Mac OS 10.5.2 FWIW. Certainly faster than Wolfenstein 3D was back on my PC in the day... ;)
  8. M

    Some presentations from GDC08

    I was impressed by how good their lightmap only shots look, and how comparatively busy (and not necessarily better) the total composite looks. :)
  9. M

    Regarding Insomniac's PS3 engine...

    The further into their PS3 development / optimisation these guys are, the less I understand of their technical presentations as an outsider. I don't know whether that's because they're having to drill down to fairly low-level systems, or because these presentations are primarily aimed at their...
  10. M

    algorithms and off by one errors

    Also, (when using gcc) try the -fmudflap options if your version supports them. But generally someone coding more often than once-in-a-while should really not be making these sorts of mistakes regularly. So if you get back in your coding chair, I'm sure it'll improve quickly. :)
  11. M

    Non bitmapped texturing

    There has been quite some work on this already, albeit from a different direction; namely using GPUs to accelerate vector drawing (e.g. SVG). Hoppe was co-author on a paper which may be interesting...
  12. M

    AMD's culture clash

    Their (both AMD's and Intel's — in fact anyone's) processors never were (and never can be) bug free. FACT!
  13. M

    MS Announces 512MB Mem. Unit for 360 + Increased XBLA Game Sizes

    I'd also grab a 512mb one. I currently have a 64mb one (used similarly to Dave's as backup / mobility) and it certainly isn't big enough... /glares at Orange Box
  14. M

    Assassin's Creed - New Interview

    My impressions To quote what I wrote somewhere else: Having said all that, I don't think that the criticisms (mainly the repetitiveness) of the 7/10 reviewers is invalid but they are probably exacerbated by things inherent in the review process. I'm enjoying it a lot, and I'm doing quite...
  15. M

    Linux suggestion for old laptop

    It depends what you want to do with it. If you're running headless, I'd give the Ubuntu Server Edition a try, or if you want something graphical, DSL (Damn Small Linux) may be worth a gander.
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