Recent content by LuxMentis

  1. L

    Will this approach be possible?

    Yeah, that bothered me for a while. Basically I figured I could use the concept of a "sector" vector. A sector is any 64x64 region defined by 4 corner vectors extracted from the large texture. The upper left vector's additional information is used to modify the original algorithm. In other...
  2. L

    Will this approach be possible?

    I might not. But I would also like to generate normals using the derivatives of the octave surfaces, as well as some other things. It's only a few instructions, but since I'd be adding a feature or two (or three or four) to the normal height generator (and I'd also like to do Rayleigh-Mie...
  3. L

    Will this approach be possible?

    I know that no one here knows what VS 3.0 capable hardware will be capable of (and if you do, you're under NDA) but I wanted to know if my approach was just so ridiculously slow that it' impossible for the NV40/R420 to be able to do it, unless an unimaginable improvement comes along. As a...
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