Recent content by liquidboy

  1. liquidboy

    Microsoft Windows 10 hardware event Oct 6th 10 am EST

    15" SP4 ... thats what i want ... .. i think this will be the surface that truely competes with the macbook pros
  2. liquidboy

    DX12 Performance Discussion And Analysis Thread

    I cloned the GIT repo, built it using VS2015 + Win10SDK and ran perfectly on my R9 2XX card (with latest catalyst driver) note: You need to run the VS solution in "Admin" mode due to the realtime GPU/CPU tracing it does ... The demo is a simple model renderer that uses the MiniEngine apparently ..
  3. liquidboy

    Direct3D feature levels discussion

    cool .. and for those interested, per Intel dx12 documentation from months ago
  4. liquidboy

    Direct3D feature levels discussion

    [ignore created in error]
  5. liquidboy

    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    "The 360 games think they're running on the 360 OS, which they are. And the 360 OS thinks its running on the hardware, which it's not, it's running on an emulated VM. On the other side, the Xbox One thinks it's a game. That's why things like streaming, game DVR, and screenshots all work, because...
  6. liquidboy

    DirectX 12 API Preview

    msdn "Design Philosophy of Command Queues and Command Lists" ... Not really sure what you're trying to ask here as a major features of D3d12 is the introduction of a second level of command lists "bundles" which i'm interpreting as what you're calling "batches" ...
  7. liquidboy

    The Annual E3 Sony press conference thread, 2015 edition

    FFVII, Shenmue, Last Guardian ... I would be surprised if they arrived in 2016 (if at all) ...
  8. liquidboy

    Microsoft HoloLens [Virtual Reality, Augmented Reality, Holograms]

    as opposed to a $700 mandated iPad or Surface that schools these days require ?! ...
  9. liquidboy

    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    ?? really not that hard ... depends on how they do it, if they needed to build a new MMU for the GPU and totally rework the security to use the ARM/AXI bus (that controls ALL security for the XB1) ... everything points to this being a pretty impressive technical feat in my eyes...
  10. liquidboy

    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    "Spencer also clarified that this is not a developer-dependent process; Microsoft will take care of most of the heavy lifting. All a developer needs to do is give Microsoft the OK, and the company's game will show up on the Xbox One. In theory, this should make the vast majority of Xbox 360...
  11. liquidboy

    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    i have no idea how MS have done this, but i wonder if its using a "bridging" framework plus VM emulation
  12. liquidboy

    XBox One Backwards Compatibility and Xbox One X Enhancements for X360 and OG (XO XOX BC)

    major nelson : "Re Xbox One Back Compat: Game developers just need to approve titles showing up. Preview members will get it later today !"
  13. liquidboy

    Microsoft HoloLens [Virtual Reality, Augmented Reality, Holograms]

    ... personally ... a killer Occulus experience may convince strong sales .... Me wishful thinking BUT ... Halo 60fps on Occulus + controller .... If 343 + XB + MS + Occulus does it right, it could convince lots of unit sales ...
  14. liquidboy

    Microsoft HoloLens [Virtual Reality, Augmented Reality, Holograms]

    you all honestly think it will cost more to manufacture a hololens than 1. all that custom xb1+kinect2 silicon/hw ( $300) 2. a surface pro ($800) 3. a Lumia 940 ($700) I mean its' not like its a Surface HUB they're building ... I honestly can't imagine it being as expensive as people here are...
  15. liquidboy

    Halo 5: Guardians [XO]

    in all honesty ... this is 343 studios, and this is Halo Next .. this is THE Xbox Game ... I'd be suprised if the devs and this game didn't push the Xbox and its api/stack to it's limits ... So I'd be rightly dissapointed if they couldn't achieve 1080p MINIMUM at 60fps on a Win10 core
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