It's actually running on Unreal 4, but they plan to upgrade for UE5 for the final game.
this makes me very hopeful the Final Fantasy 7 remake part 2 will also be using Unreal 5.
No, we should aim for what we think looks actually looks good rather than what's realistic, that may lead to having similar results to cinema as people in that field also know that's the real approach.
It seems things have changed, and I'm very impressed by the strides they have made from the EA build, which is why I wanted to be 100% wasn't them extrapolating from what they heard from the devs and was indeed straight from the horse's mouth.
Like I said though, it makes me very curious about...
We are sure it's the Devs saying that it's faster and not their speculation right?
Here he says that Hardware raytracing overall is about 50% slower than software RT while it's more accurate. I assume he didn't mean that (it's actually faster since the work is offloaded to the raytracing...