Recent content by KKRT

  1. K

    DX12 Performance Discussion And Analysis Thread

    Yep, same for me, 355.60 drivers. Fresh Win 10, new GTX 970. This is how GPU utilization looked like:
  2. K

    How does brain render imagined scenes?

    Just to give another pick about how sick my dreams are. Few days ago i had a dream where i was on a big ship. The dream was similar in progress as Groundhog Day or Edge of Tomorrow. Basically i had to manipulate and do stuff on a ship to safe a crew and a ship from several dangerous situations...
  3. K

    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    What is volumetric about the lighting on any of the screens? Bloom on particles is free. Shaders improvements were probably costly, but bloom? come on.
  4. K

    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Wounded guy is in the same suit, yet the sleeve is certainly lower poly. His belt and buttons are also worse and he doesnt have a bag over the belt.
  5. K

    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Shaders seems better, but thats pretty much all You can tell from those shots. Lighting and grading is too different to make any direct comparison.
  6. K

    The Order: 1886

    @DSoup Dont get me wrong, i enjoyed Uncharted a lot, but after playing through couple of those games, i cant be even slightly excited about them anymore. And even uncharted had a lot movement and verticallity in combat, i havent seen in any of The Order's playthrough so far. Thats why i dont see...
  7. K

    The Order: 1886

    Really terrible quality footage to judge graphics. Although lack of destruction is disappointing and smoke disappears too fast for my taste. Gameplay is very boring so far.
  8. K

    How does brain render imagined scenes?

    Nah, i dont feel exhausted at all. Actually i'm pretty sure that every dream i have is like that, but how i'm 'conscious' in them probably depends in what sleep phase i am. The lower phase of the dream, the less control i have over my body in dreams. For example if i'm almost awake, i have much...
  9. K

    How does brain render imagined scenes?

    Homerdog's brain rendering on Unreal Engine 3 confirmed :P ---- Its different for me, i dont really remember full dreams far down the line, but i'm completely aware of everything while i'm dreaming. And after i wake up, i remember most of it, its just fading away with every minute ;\...
  10. K

    How does brain render imagined scenes?

    I'm not talking about situation like You wake up and think 'omg i dreamt about this awesome space travel' etc and You barely remember any details. I'm talking about situations were You have really detailed dreams and full body presence in them. I have them frequently and everything in them...
  11. K

    How does brain render imagined scenes?

    Its fairly know how brain register the world we see through our eyes. Its simple, it works like encoding in digital video by registering signal changes. Rendering memories should work similarly to how video works too, so just by reconstructing images and playing it back. But how does it render...
  12. K

    Rendering tech of Infamous Second Son

    Why would a game budgeted around 11m polys have character models looking like this? https://scontent-b-dfw.xx.fbcdn.net/hphotos-prn2/t31.0-8/1782324_1413735838897110_3447066067597387765_o.jpg http://i3.minus.com/ibuiZQp025lzrm.bmp Or so barren looking LoD states 20-30 meters away...
  13. K

    Rendering tech of Infamous Second Son

    I really doubt that. LoD is quite aggressive on the city and characters geometry and 11m is a lot for those consoles. Seems like peak situation and in unstable condition. Or maybe its a figure before culling, like in GoW:A performance graphs. Same goes for 120k polys per character quote, where...
  14. K

    Accurate human rendering in game [2014-2016]

    Its lighting and post-processing, not shading. --- Disagree, in full res view shading looks much better on QB characters. Beyond is artistically better looking, but shaders look less precise. Color Grading and dithering on shadows really hurts the look of QB scene, i agree with that. Beyond...
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