Recent content by Killer-Kris

  1. K

    raytracing questions

    Nope it's simply an algorithm, and at that it's not terribly dissimilar to rasterization... // Raytracing for all fragments for all triangles for all lights // shade a fragment // Rasterization for all triangles for all fragments for all...
  2. K

    Amd Insight

    ...and the numbers make it look like Havok is losing support even faster. So what is replacing them? A little Google-fu with Mr. Spink's name should reveal his employer, and possibly give you some insight into his views.
  3. K

    My Intel X3100 does DX10 :)

    Sounds like ARB_render_texture is missing.
  4. K

    Hot Chips 20?

    Thank you! I'm a little disappointing the only performance information available consists of the same slides as have been around since Rock first became publicly known, SPECfp and related workloads could be really interesting, but I want to know real numbers. It makes me wonder if that played...
  5. K

    Java OpenGL libraries etc.

    I tend to favor JOGL as well. It's almost a straight api conversion between C OpenGL and Java OpenGL which makes it easy to use and understand example code. https://jogl.dev.java.net/ http://www.javagaming.org/index.php/board,25.0.html (down at the moment)
  6. K

    Hot Chips 20?

    So Hot Chips was supposed to be over for a couple of days now but I haven't seen any coverage. Anyone know where to find any? In particular I'm looking for Sun's presentation on Rock and also curious whether Intel released any more info on Larrabee beyond what was in the Siggraph paper.
  7. K

    Nvision 2008

    Wouldn't a Core2Quad have something a little closer to say 48 (+/- a few) if you want to count using Nvidia's method? That's still a far cry from 240, let alone a 1000.
  8. K

    Larrabee at Siggraph

    Actually, I think some of us are over-complicating a statement regarding a why a museum piece might make a good starting point for such a project.
  9. K

    Larrabee at Siggraph

    More than anything such an old chip would be an excellent starting point. How many transistors did the original Pentium have, like 3M? Now how many of those can you fit into the G80's transistor budget, and those would be truly scalar units :shock:!!! Of course that's a poor comparison because...
  10. K

    Larrabee at Siggraph

    Just curious, but what features of the P54 are you thinking of as being incompatible?
  11. K

    Larrabee at Siggraph

    It sounds like you're making some contradictory statements there.
  12. K

    Larrabee at Siggraph

    At least on the MT front I think you are grossly overestimating the effort it would take to implement in such a short in-order core; it boarders on almost trivial.
  13. K

    Real-Time Ray Tracing : Holy Grail or Fools’ Errand? *Partial Reconstruction*

    Not a bad idea, AMD doing an x86 version of Sun's Niagara could prove interesting to the company's bottom line, hopefully in a good way.
  14. K

    OpenGL3 at SIGGRAPH

    It's about friggen time!
  15. K

    Where is OpenGL 3?

    OK, so I definitely over stated the issue. But being that topic I was addressing was the multiple revisions in DX, I still think it's fair to say that GLSL was at or very near fully SM3.0 feature complete on day one, and it still exceeds SM4.0 when it comes to resource limitations.
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