Recent content by jpaana

  1. J

    is open-vg related post allowed here?

    G12 evolved to Z160 in the new line up, Z180 is the next generation part, still VG-only. The shadows and reflections part seem to be marketing's idea on how to use blur filtering, as the hardware supports Flash filters, which Z160 didn't. OpenVG requires perspective texturing so that has been...
  2. J

    Beta testers needed

    Worked fine on my MacBook Pro running OSX using Firefox, Safari and Camino, also with Rosetta.
  3. J

    Few Pictures 2: Everyone Interested Though...

    Yes, being IP core there is no such thing as a G12 chip. The board has FPGA chip under the display (they have been designed so that a few different sized FPGAs can be used with the same board design), which is programmed with the USB cable (the other being power) on boot, be it G12, G34, G40 or...
  4. J

    Few Pictures 2: Everyone Interested Though...

    They are G12 FPGA boards that were made in somewhat larger number for seeding to developers.
  5. J

    ATI acquires Bitboys

    Correct, haven't really advertised that as I'm writing as private person here, as usual. Something like that, among other things :)
  6. J

    HDR photos

    If you happen to have a Canon camera, http://www2.cs.uh.edu/~somalley/hdri_images.html is pretty nice for easy HDR photographing.
  7. J

    ATI's idea on transistor budgets

    Morton and Peano-Hilbert orders are pretty nice for texture cache hitratios and such.
  8. J

    MSAA rendertargets on ATI hw

    D3DTEXF_NONE is valid only for mip filter selection, D3DTEXF_POINT is probably what you want for minification and magnification?
  9. J

    Problems with dual-core

    I've had my 4400+ for some time now and haven't had any issues either with 32 & 64 bit Linux, 64 bit FreeBSD or 32 & 64 bit XPs. No time problems, download problems, game problems, ... (knock on wood...)
  10. J

    Are shaders meant to replace GL 1.1-1.4?

    Well, OpenGL ES 2.0 dropped the whole fixed function pipeline for both vertex and pixel processing in favor of shaders.
  11. J

    Apps that work with NVPerfHUD 3.1

    NVPerfHud needs the application to "opt-in" and enable profiling by using virtual NVPerfHud display adapter and REF instead of HAL, which pretty much no sane application would do normally. In other words you most likely need to have the application source and add the code there.
  12. J

    Where do you live? (using maps.google.com)

    Here, middle of the blur.
  13. J

    So...which HDTV do you have?

    Panasonic TH42PV500 hopefully next tuesday if the schedule holds.
  14. J

    The ATI demos

    Running these demos on r3xx was discussed when they were released in these threads: http://www.beyond3d.com/forum/viewtopic.php?t=12141 http://www.beyond3d.com/forum/viewtopic.php?t=12928 Namely you want http://www.users.on.net/triforce/ruby/r300rubyrap2.zip and possibly...
  15. J

    "DirectX 9.0 SDK December 2004 Update released!"

    And summer 2003 update before those.
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