jlippo's Recent Activity

  1. jlippo replied to the thread Game development presentations - a useful reference.

    Efficient bicubic C2 continuous interpolation [MEDIA]

    Aug 14, 2020 at 6:55 AM
  2. jlippo replied to the thread Digital Foundry Article Technical Discussion [2020].

    The end of Denard scaling was the huge hit.

    Aug 13, 2020 at 9:52 AM
  3. jlippo liked troyan's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Consumers dont care about sleeping companies. Comparing DLSS with TAA is just fine. It's up to hardware and software companies to...

    Aug 13, 2020 at 7:15 AM
  4. jlippo replied to the thread Game development presentations - a useful reference.

    [MEDIA] Gives some additional information on current hardware RT limitations etc.

    Aug 12, 2020 at 7:29 AM
  5. jlippo liked pharma's post in the thread Game development presentations - a useful reference.

    Best Practices: Using NVIDIA RTX Ray Tracing August 10, 2020 ......

    Aug 11, 2020 at 9:33 AM
  6. jlippo liked dorf's post in the thread GART: Games and Applications using RayTracing.

    Ray traced caustics in UE4: [MEDIA] The clip is from a UE4 ray tracing webinar held by Nvidia earlier this week. RTXGI was also shown...

    Aug 7, 2020
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