Recent content by JLinneman

  1. J

    Digital Foundry Article Technical Discussion [2021]

    This is an interesting thing to consider. The new consoles have brought loading times down so far that, even if it becomes possible to improve performance significantly on PC in terms of loading, it will only save a handful of seconds at most, I'd imagine. The key here is that loading times are...
  2. J

    Digital Foundry Retro Discussion [2021]

    This is something I'd like to do. It's a matter of finding the time to fit it in the schedule. It's certainly an interesting machine!
  3. J

    Digital Foundry Retro Discussion [2018 - 2020]

    So, to finally answer this, I try to use original hardware whenever possible (I own roughly 150 or so consoles - though that includes duplicates). I try my best to use emulation only when absolutely necessary. In the MK video, I had to rely on Mame for the arcade version as I couldn't get my...
  4. J

    Could Dreamcast et al handle this/that fighter? *spawn

    That just looks like a noise texture to me. I think the original Unreal was one of the first to do this but it was common back then.
  5. J

    Digital Foundry Article Technical Discussion [2018]

    Ha, well, this is a side-effect of the conversation style video. I had some data running live but not all so was taking from my experience. Normally I’d have scripted this and probably changed the wording a bit since it does sound a bit too harsh given the results. Also, I simply wasn’t...
  6. J

    Digital Foundry Retro Discussion [2018 - 2020]

    I really can't say what was possible or not. I wish we could discuss this with the game's developers. I'd love to know the circumstances around the ports - how many people worked on them, how much time did they have etc. I know the PS2 game still uses field rendering so its front buffer is...
  7. J

    Digital Foundry Retro Discussion [2018 - 2020]

    No, this is a game I've looked closely at in the past. There are a lot of subtle differences between the three versions. They used some crazy frame-buffer technique to effectively "super-sample" the image on PS2. I need to refresh myself on how it works but it's effectively double-width in terms...
  8. J

    Digital Foundry Retro Discussion [2018 - 2020]

    Yep, it is VDP2. I've already tested this using a couple emulators which allow you to disable various layers and examine what's being rendered by each one. The sky and water are entirely VDP2 generated while the rest is on VDP1.
  9. J

    Digital Foundry Retro Discussion [2018 - 2020]

    Thanks! I did notice that, in the second game, the game continues to animate when paused. When looking at the water in Episode 4, it looks like there is a texture applied to the surface that is then manipulated on a per-scanline basis. You can see individual lines slowly shifting back and forth.
  10. J

    Digital Foundry Retro Discussion [2018 - 2020]

    I'm about to begin working on a Panzer Dragon 1 and 2 episode (Saga and Orta will follow at a later date, of course). I've always appreciated the use of VDP2's infinite scroll planes in those games to create vast environments but I'm curious if anyone here is familiar with how VDP2 was...
  11. J

    Digital Foundry Retro Discussion [2018 - 2020]

    I'm working away in the background on more episode of DF Retro so thanks for the early topic! I hadn't caught the latest update on S2HD yet either so that looks excellent. I have some larger scale episodes in the works but also a few smaller scale ones. Hopefully, once the ball gets rolling...
Back
Top