Recent content by JavaJones

  1. J

    Assigning modem to IRQ's 5-8, NT, 98, 95.

    I need to setup a modem on COM ports 5-8 in Windows NT 4, Windows 98, and Windows 95 for testing purposes (Win2000 was easy, that's already done with). The modem I currently have is external, so I presume I'll have to map the actual (physical) COM port and address to the port # I want, but will...
  2. J

    fafalada --- your opinion of APEX (Xbox racer)

    Actually, you can see in the video how the reflections update: geometry clipped at a much closer distance (noticeable pop-up in reflections), and rendered at a visibly lower resolution. I'm not sure if the framerate was lower, though it doesn't appear noticeable so from the videos. - JavaJones
  3. J

    PlayStation III possible details...

    Yes, basically what I'm saying is: Brand is powerful, too powerful IMO. Developers can influence strength of brand, but they must do so early in brand's lifecycle, and they must do so cooperatively. I do not believe developers necessarily can or will do so, in fact I doubt they will...
  4. J

    PlayStation III possible details...

    This is extending the TV metaphor too far though. With TV there is essentially one major platform these days, and in any case it only takes a business deal to get a given channel/programming onto another station. A program can be "multi-platform" quite easily. This is not so with the platform...
  5. J

    PlayStation III possible details...

    lol. That's one place you definitely *don't* want to ramble, too. Especially if it's some kind of in class essay. From looking at my post history here (and on other forums), you'll see conciseness is not one of my strengths. My ability to summarize and make my points quickly is directly...
  6. J

    PlayStation III possible details...

    Or, to sum up the admittedly rather lengthy and rambling post above: Consumers are easily led. They also provide no input other than money into the equation, and money is platform and product independant. So, with point 1 in mind, the money can be put where it needs to go by putting the...
  7. J

    PlayStation III possible details...

    How do you justify that V3? The developers are the major provider of actual value in the equation. Without them, there is no content. It would be like a TV network without TV shows. You have your TV, you have your Cable connection, but no programming. Sure you could easily argue that each...
  8. J

    PlayStation III possible details...

    Though it is of course entirely speculation, and will never be proveable to any significant degree, I am of the strong opinion that the PS2's developer support is almost entirely due to its brand and percieved future market support. That this perception and resulting developer support resulted...
  9. J

    Real time subsurface scattering software demo.

    I ran across this the other day and was fairly impressed by it. It's a real time subsurface scattering demo implemented in software (entirely CPU dependant). I got 6-8FPS on a PIII 600, and I'm guessing an Athlon XP or newer P4 could get the "minimum" 30FPS at least in the small demo, if not the...
  10. J

    Yet another demo :)

    Yeah, anything you put back there is of course gonna take up fairly significant CPU cycles. I seem to recall Albedo being pretty reasonable however, though much less versatile than AVS. But both also seem to be semi-adaptable. If you're doing work on another app in focus, from watching my 2k...
  11. J

    Yet another demo :)

    Animated "background" replacements. If you're looking for interesting animated desktop replacements, try the few Winamp plugins that allow this. The built in Winamp Advanced Visualization Studio (AVS) not only includes desktop overlay features with customizable transparency color, but is also...
  12. J

    The Graphical Divide Between High End and Mainstream

    *sigh* Yet another topic bemoaning the upgrade cycle, the lack of support for advanced features, and all the rest. And yet so few replies to my suggestion of a lengthened hardware cycle? Pah! Perhaps it just seems pointless to discuss because you believe it will never happen...? In any case...
  13. J

    +'s/-'s and feasability of lengthened hardware release cycle

    Perhaps you are right and it *is* a vocal minority. But regardless, would a longer development and release cycle be better or worse in your opinion? How and why? Personally I'm still running a PIII 600 with a Geforce 1, and I'm not really worried about upgrading yet either. It's not a...
  14. J

    +'s/-'s and feasability of lengthened hardware release cycle

    Son of a... Well I typed up a long reply to this, and forgot to put in my l/p so I lost it when attempting to post. Argh! Short summary: Yes my examples sucked, couldn't think of better ones, point IMO still stands however. Flawed examples are not proof of a flawed concept. Standards...
  15. J

    +'s/-'s and feasability of lengthened hardware release cycle

    3dcgi, I think it's more feasable *in practice* than you seem to think. ALthough I agree that making the change would certainly not be easy. Then again I wasn't proposing that this sort of change actually be made, I'm just interested in speculation on how beneficial or otherwise it would be to...
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