Recent content by Jamend

  1. J

    Nintendo Switch Technical discussion [SOC = Tegra X1]

    I didnt say same settings, sorry for not being more specific I think that given the chance MS will push for resolution at the cost of effects, textures and draw distance because most of the people seems to care for resolution and dont pay too much attention to graphical details or act as if...
  2. J

    Nintendo Switch Technical discussion [SOC = Tegra X1]

    I think the problem with xbox one is the small eSRAM and that its not so fast(as edram was in other consoles), if there is a problem to fit the render targets/ frame buffers like using deferred rendering devs will probably lower resolution as an easy fix but if there were enough space I think...
  3. J

    ID buffer and DR FP16

    I mentioned the 2 because they are advantages present in PS4Pro for certain techniques and also are the only ones I know, if you know another tech present in the console it will be interesting to discuss that too , actually the DR FP16 is also present in phones and in the nintendo switch so...
  4. J

    ID buffer and DR FP16

    yes that is, and yes the improvement was in part of the rendering no the whole framerate
  5. J

    ID buffer and DR FP16

    Hi everyone I have a question as you know the new "xbox one x" is coming and its a very powerful console with 6 TFLOPs in comparison PS4 Pro only have 4.2 TFLOPs and less memory BW but theres is something curious about both consoles, X.B.O.X. is "The world's most powerful console" ™ but...
  6. J

    Could Dreamcast et al handle this/that fighter? *spawn

    I have played the DC version it was interesting but there are lot of bugs and the framerate is terrible
  7. J

    Questions about Sega Saturn

    I think that even with that video is hard to tell how good the demo really was in real gameplay, sure there are complex scenes and really good prebaked lights but the framerate is horrible really horrible when there are gameplay scenes, if we are going to compare to psx the mor ecloser thing to...
  8. J

    Digital Foundry Microsoft Xbox Scorpio Reveal [2017: 04-06, 04-11, 04-15, 04-16]

    I am no expert but I have seen tutorials about game programming make the recomendation of having game simulation and rendering independent from each other for example rendering at 60 fps but game updates at 25 fps, It makes sense because it doesnt seem necesary to make certain things like every...
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