I'm hoping it will be an official successor to Heavenly Sword, which would make it a Playstation exclusive.
Most of the effects showcased in the Samaritan demo have been used in games since. The most evident is tessellation, which even featured in the PC...
UE3 still has legs. Don't forget about the Samaritan demo.
Coming from PS3 and Wii development, Two Tribes may have been unfamiliar with 3Dc normal map compression, which the Wii U ought to support, but...
Wii, Wiiware, and VC games run in Wii mode, which disables Wii U functions, much like GC games on Wii disabled Wii functions. So you won't be able...
Despite it not having normal mapping, I think Silent Hill: Shattered Memories looks better. The sharper textures, and higher polycounts more than...
GK104 is a midrange GPU in all ways except for selling price and performance. It's smaller, consumes less power, dissipates less heat, runs on a...
A telltale sign of PhysX for the cape, as the simulation starts when it's brought into the level. I've noticed it on other cloth in the PC version...
If Durango is 6x as powerful as the 360, it'd have to be around that powerful. 2.25x the resolution and twice the framerate.
Doesn't necessarily mean that. Could be for >2 gamers, or just a cheaper option for 2-player.
If a game with the technical wizardry of God of War 3 can exist within the same generation as a game like Darksiders within the same generation,...
I take it to mean tessellation and geometry shaders.
I don't think the GoW3-style blood effects fit well against the new lighting on surfaces.
It's the UV mapping. H4's style is more organic, so the lines are going every which way, and they're exhibiting aliasing. The Reach designs seem...
RE4 later shipped on PS2, then on PC, then on Wii, then on cell phones, then re-launched on PS3 and X360. RE5 got re-packaged with DLC added and...