iroboto's Recent Activity

  1. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    considering that we have a demo of a iGPU that can do it, i have little doubt that it requires the usage of 110 TensorFlops of power to...

    Jan 17, 2019 at 12:55 AM
  2. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    [MEDIA]

    Jan 16, 2019 at 9:13 PM
  3. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    lol sure. the discussion on DLSS vs DirectML is an interesting topic. DLSS is clearly not something you can program for, the more i...

    Jan 16, 2019 at 9:02 PM
  4. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    A possible theory is that there is too much overhead on ML, which is why we're waiting for directML to be released. (and also the reason...

    Jan 16, 2019 at 2:43 PM
  5. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    That part I mulled over as well. Yea it’s going to come down to the designers to best decide what the future holds. A little bit like...

    Jan 16, 2019 at 11:13 AM
  6. iroboto replied to the thread Anthem [PS4, XO, PC].

    Crafting [MEDIA] Sniper Rifles [MEDIA] Storm [MEDIA]

    Jan 16, 2019 at 1:11 AM
  7. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    that's the right way to do it ;) but some data sets are sensitive etc. It's why they wont' allow it.

    Jan 15, 2019 at 11:35 PM
  8. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    Agreed. I think i've seen this before. This is going to be especially true for neural network setups. When I meant changing the...

    Jan 15, 2019 at 11:09 PM
  9. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    Great find. Yea I should be clear that having tensor cores is not the only method to getting AI acceleration performance. it is 1...

    Jan 15, 2019 at 10:04 PM
  10. iroboto replied to the thread Crackdown 3 [XO, XPA].

    we talking MechWarrior? could use that s__t in descent: freespace woot... capital ship battles go!

    Jan 15, 2019 at 8:15 PM
  11. iroboto replied to the thread Crackdown 3 [XO, XPA].

    but it's done! it's honestly a terrible idea to make a game out of a R&D project. But now the question is how transferrable it is.

    Jan 15, 2019 at 8:07 PM
  12. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    Yup, that's a fair remark. If the training data and the test data is the same, we can achieve 100% accuracy, it's not even really...

    Jan 15, 2019 at 6:31 PM
  13. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    Yea those are volta ;) I don't know if Turing ones are different. But thank you for the reading material will go through it and adjust...

    Jan 15, 2019 at 6:07 PM
  14. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    For enterprise and cloud use, we are forced to use the volta/V100 series. Nvidia strictly forbids the use of pro-sumer cards to support...

    Jan 15, 2019 at 6:05 PM
  15. iroboto replied to the thread Impact of nVidia Turing RayTracing enhanced GPUs on next-gen consoles *spawn.

    Agreed. Tensor is extremely specific here. Which may or may not work against its presence. We could in theory do everything using...

    Jan 15, 2019 at 5:10 PM
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