iroboto's Recent Activity

  1. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    In light of the discussion, I would posit that if we're having this discussion, its misleading enough to some people. If I didn't work...

    Mar 22, 2019 at 8:24 PM
  2. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    Yes. Will see quite a different and varied methods of using ML for reconstruction methods etc now that they can integrate it directly...

    Mar 22, 2019 at 8:21 PM
  3. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    Right, I don't disagree with this. I'm strictly talking about the naming here. For analogy sake: We have a race track and we have a car....

    Mar 22, 2019 at 8:00 PM
  4. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    I believe motion vectors are an added input for DLSS so I'm also unsure. All AA techniques can produce artifacts or shimmering though....

    Mar 22, 2019 at 7:45 PM
  5. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    But DLSS is an anti-aliasing method. As with Supersampling. The Deep Learning algo is trained off supersampled images and trained to...

    Mar 22, 2019 at 7:34 PM
  6. iroboto replied to the thread Game Streaming Platforms and Technology (PSNow, Stadia, xCloud).

    Stadia uses Vulkan, so I'm not sure on the details there unless ACO was a special Vulkan/Stadia variant.

    Mar 22, 2019 at 7:11 PM
  7. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    AI Up-Resolution is a very successful ML application. The greatest restriction is how much processing time is allowed to complete the...

    Mar 22, 2019 at 6:53 PM
  8. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    This is what we use machine learning for. Computers /alogrithms traditionally struggle at this.

    Mar 22, 2019 at 6:39 PM
  9. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    The issue here is pretty interesting because DLSS is trained from supersampled images so that's something that's hard to accommodate for...

    Mar 22, 2019 at 6:38 PM
  10. iroboto liked Benetanegia's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    No, it is supersampling of sorts. It's bringing up more (hallucinated) samples, than there are pixels. Even they are hallucinations from...

    Mar 22, 2019 at 6:27 PM
  11. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    You mean in the sense the algorithm is taking a 4K image and bringing it back down to 1440p? That would be traditional supersampling if...

    Mar 22, 2019 at 6:15 PM
  12. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    ok. There's a big difference between saying it's a DLSS has poor performance, and saying it's a straight up lie what the algorithm is...

    Mar 22, 2019 at 5:59 PM
  13. iroboto liked Max McMullen's post in the thread Machine Learning: WinML/DirectML, CoreML & all things ML.

    Unity's done a great job integrating ML into their product so far and it makes sense for them to have a layer that can provide ML...

    Mar 22, 2019 at 5:52 PM
  14. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    Yea that's not bad, I would like to say it could be better but 16ms is a tight window. What does 1440p look like just for curiosity sake?

    Mar 22, 2019 at 5:52 PM
  15. iroboto replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    For training the First pass is antialiasing the image. Second pass is bringing the image up to 4K. The model is trained to do both when...

    Mar 22, 2019 at 5:49 PM
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