iroboto's Recent Activity

  1. iroboto liked Silent_Buddha's post in the thread Microsoft rumored to be buying...... [2020-04, 2020-07, 2020-11].

    The price might be far too high for most. I'm relatively confident that MS made Asobo an offer, and likely a pretty generous offer....

    Jun 21, 2021 at 5:44 PM
  2. iroboto liked Johnny Awesome's post in the thread Microsoft rumored to be buying...... [2020-04, 2020-07, 2020-11].

    I think MS would have bought them already if they were willing to sell.

    Jun 21, 2021 at 5:44 PM
  3. iroboto replied to the thread Microsoft rumored to be buying...... [2020-04, 2020-07, 2020-11].

    Asobo is going to be high on the wanting to buy list soon. I have a strong feeling Asobo will be delivering quite well over the next...

    Jun 21, 2021 at 4:15 PM
  4. iroboto replied to the thread Ratchet & Clank: Rift Apart [PS5].

    Very similar play to TF2. Where they put identical levels on top of each other and allowed phase shifting.

    Jun 21, 2021 at 12:03 AM
  5. iroboto liked Tkumpathenurpahl's post in the thread Starfield [XBSX|S, PC].

    Is that likely to be present on XBox or only PC in your opinion? I've no idea what the modding situation is on XBox beyond knowing that...

    Jun 20, 2021 at 10:34 PM
  6. iroboto liked see colon's post in the thread Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC].

    So, this isn't a hill I'm prepared to die on or anything, but maybe I'm the target of this because I asked the question. So I think I...

    Jun 20, 2021 at 3:05 PM
  7. iroboto liked cwjs's post in the thread Digital Foundry Article Technical Discussion [2021].

    tbh I just misread rabbits equation and missed the `*1,777`, and when I did the math I got the 'different' result, his explanation...

    Jun 20, 2021 at 2:44 PM
  8. iroboto liked see colon's post in the thread Digital Foundry Article Technical Discussion [2021].

    I just didn't want to slip back into that argument because people can't understand that 25% and 33% can mean exactly the same thing...

    Jun 20, 2021 at 2:28 PM
  9. iroboto replied to the thread Digital Foundry Article Technical Discussion [2021].

    Lol. I mean I was only responding to the words the math is wrong :). The formula looked right but yes, bias/spin will change the value...

    Jun 20, 2021 at 2:12 PM
  10. iroboto liked see colon's post in the thread Digital Foundry Article Technical Discussion [2021].

    I have a great idea. We should have take a few pages to argue about how math works and how the syntax of language affects the formula....

    Jun 20, 2021 at 2:10 PM
  11. iroboto replied to the thread Xbox Series X [XBSX] [Release November 10 2020].

    I think series stock issues should be coming to an end soon here. Seems like a lot of people who wanted them are getting them finally.

    Jun 20, 2021 at 12:36 PM
  12. iroboto liked Seanspeed's post in the thread Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC].

    The main point for mesh shaders would be to dramatically increase geometric complexity for new projects, not to save on performance for...

    Jun 20, 2021 at 12:34 PM
  13. iroboto liked Karamazov's post in the thread Digital Foundry Article Technical Discussion [2021].

    [img]

    Jun 19, 2021 at 11:44 PM
  14. iroboto replied to the thread Digital Foundry Article Technical Discussion [2021].

    16:9 for pixel count. You typically would do x * y = Pixels So x = 16/9* y And y=y So 16/9*y^2 = resolution it’s correct math.

    Jun 19, 2021 at 9:44 PM
  15. iroboto liked London Geezer's post in the thread Digital Foundry Article Technical Discussion [2021].

    So I started Metro Exodus and I finally understand why it looks good but not amazing, even with the super duper RT GI people have been...

    Jun 19, 2021 at 9:42 PM
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