Recent content by Hazuki Ryu

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    Emulating the 360's edram

    I see hoho but what do you mean coding to the metal? Isn't the xbox 360 using a kind of dx9 like api?
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    Emulating the 360's edram

    That clears things up for me a bit, now for a little comparison would it be harder to emulate the 360 hardware architecture than it is to emulate a Wii or a PS2? Disregarding the drastic gap in performance of course.
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    Emulating the 360's edram

    The xbox 360's edram has a huge bandwidth by even today's high end gpu standards so I would like to have an idea of what would it take to emulate something like that, do you need to have a GPU memory that exceeds 256GB/s or are there ways around it? I'm not a programmer so I'd appreciate if the...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Any word on Halo Reach beta native resolution yet? Some pretty noticeable jaggies in this video, I guess it's not using MSAA? http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=106
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    Bad aliasing issue.

    It appears I solved Divinity 2's problem by going to the config and changing the resolution from 1680*1050 to 1920*1080 my monitor's native resolution. I can only guess that it was the artefact of some weird scalling or error since the game was set to 1920*1080 in-game but apparently displaying...
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    Bad aliasing issue.

    I have a similar problem in Divinity II. It makes it look pretty weird, any suggestions for a fix? http://img242.imageshack.us/img242/4448/divinity220100305204644.jpg HD5850 drivers 10.3 beta, the same happened on the game demo and back then I had a 9800GT.
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    I know this is for console games but I couldn't think of a more adequate place to post this so here it goes. Can anyone explain to me what's with this weird steps in Divinity II? The image looks pretty noisy compared to other games so what's this about...
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    [360] Alan Wake - Still awake

    I'm sure the tech analysis will be very interesting once the game is out.
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    [360] Alan Wake - Still awake

    I see, thanks.
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    [360] Alan Wake - Still awake

    That's very likely. Anyway I'm trying to get an understanding of how much of the edram bandwidth is lost when tilling is involved and how much is left, either way it would seem to me based on what little knowledge I have that for the framebuffer to fit in the 360's edram with hdr and AA it needs...
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    [360] Alan Wake - Still awake

    I think that's what was on the Alan Wake faq a while ago, so what do you think it is?
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    [360] Alan Wake - Still awake

    I was wondering if anyone had any idea of the memory bandwidth to GPU that Alan Wake needs to run with 64bit HDR, 1280x720, 4xMSAA and all the rest. Any idea?
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    Study: Average dev costs as high as $28m

    So you'd think that's what making it so hard for the small guys to compete? Big companies with other agendas spend huge ammounts of money maybe not expecting to make a proffit out of that product but from something else? Kind of ironic, I guess this can't continue heading in this direction...
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    Study: Average dev costs as high as $28m

    I was reading this thread and I was thinking there must be something wrong here, I mean companies like EA, Microsoft, Sony etc losing money and continue to do the same what are they game lovers? doing it for the fun? And why in the world are costs so high nowdays? Big companies are very...
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