Recent content by Griffith

  1. G

    1080p output = standard checkbox feature by 2011 or earlier?

    if Ps4 and Xbox720 will do native 1080p @ 8xAA and 720p @ 24xAA I will be fine I'm talking about rasterized graphics although some rumors says that future machines will spot a CGPU heavly multithreaded (24-48 cores) able to perform some CG rendering in realtime who knows the future...
  2. G

    "2x the power of the GC," can someone clarify what this means? (ERP)

    there's few that you can do to avoid loading time compression, compression, compression but with 88-128 MB the loading times will be huge (decompression takes time too)
  3. G

    [PS3] New Lair screenshot

    :shock: Psp version?
  4. G

    Gran Turismo 4=best looking racer this generation!

    I think that Rallysport C. 2 is the best looking racer of the OLD gen, by far
  5. G

    "2x the power of the GC," can someone clarify what this means? (ERP)

    lower resolution, lower texture resolution, lower physics, lower AI, more loading time and depending on gpu, lower number of effects (HDR, etc) if it will end near 2x the gamecube, with 128 MB of mem, its first software gen titles will be barely differenced by an xbox1 game of 3th software gen
  6. G

    [PS3] New Lair screenshot

    or this? http://mirror.rateofinjury.com/portals/images/oblivion10.jpg
  7. G

    [PS3] New Lair screenshot

    seems realtime to me but it's full of jagges, maybe they use hdr fp
  8. G

    [PS3] New Lair screenshot

    edited.
  9. G

    (PS3) High Resolution photos from GDC

    I like it, very nice
  10. G

    Revs virtual console: No Rare games?

    I think that they can port n64 titles very easly, and with better graphics, they can add msaa and hdr easly, for example, they can add fur shading easly to their engine, and port all rare'e n64 games in a new light via XBlive
  11. G

    (PS3) High Resolution photos from GDC

    it was pure CG, not a demo and visually maybe it can be matched by x720 or PS4 in 2010 NB, you can post images not bigger of 800x600, so this two are safe
  12. G

    (PS3) High Resolution photos from GDC

    why you laught? I don't know how will look the final game, but at this stage RC2 looks better, I think that this is confimed by all of those which have seen RC2 in motion so we have to see motostorm in motion, but from this pics, it looks to me a bit worse, surely not better...
  13. G

    (PS3) High Resolution photos from GDC

    of course there will be some differences, those can be performance difference when hdr fp + SSAA are used (I don't think that rsx can handle this, with a 128 bit bus to framebuffer) or they can use integers instead of floating point, moving from a RGB space to calc hdr + MSAA, but this is not...
  14. G

    PS3 GDC Demos were not shown in HD.

    this is a you speculation have you connected a hdmi 1.3 device to a hdmi 1.1 tv? I don't think so I just think that sony says that "It's very difficult to find an hdmi tv" saying that this is the cause that they can't use hdmi connection I really don't think that sony can't find an hdmi...
  15. G

    (PS3) High Resolution photos from GDC

    I think that you are confused and you can't spot the difference between mapped texture, normal texture and polygons deforming the texture are imo at ps2 quality
Back
Top