Recent content by Freon

  1. F

    Diving into Anti-aliasing

    I have to say the tent approach seems most interesting in general as it starts to approach the sort of domain of problems and solutions we see with linear signals (i.e. sound, RF), so I wonder what the effect would be of different window functions on the tent solution. It seems like narrow/wide...
  2. F

    Pascal SMP, foveated rendering? 16x2 or just 16 projections?

    Watching the Pascal demo/announcement, I was pretty impressed by simultaneous multi-projection. I think it's the most interesting and compelling feature Pascal offers by far, outside a simple jump in performance. Even though I do not multi-monitor game, as soon as they started talking about...
  3. F

    Anisotropic Options with 9700

    Funny things tend to happen when calculating LOD. I wouldn't be too concerned about that. Although it isn't clear the last anisotropic shot is curved at all. TNTx cards did it like that, but I think Radeon 7500/8500 cards are more depth based (as opposed to the range-like 9700 or any...
  4. F

    One trick on the R300...

    As with speed binning, demand doesn't dictate yield and supply. Change out "must" with "possibly" and I would agree. In response to one of the other posts, the Duron is a different chip. It is actually physically smaller than a normal Athlon with a lower transistor count. But the theory is...
  5. F

    Shuttle SS51 XPC

    It is indeed a sexy form factor, and now with an AGP slot, I'm seriously considering buying one. The only thing stopping me right now is the promise of an Nforce 2 based model, again with 1 AGP, 1 PCI, but the 5.1 sound and Athlon support instead of Intel. 1 AGP, 1 PCI, a single HD...
  6. F

    3D Accelerated Earthviewer (like terraserver)

    http://www.nvidia.com/view.asp?IO=earthviewer Neat little program, though I can't see many people paying $79.95 for a yearly subscription, especially when only a handful of big cities have the full 1m/pixel resolution. I was able to look up Niagra Falls, the Grand Canyon, Area 51, and a...
  7. F

    What was your First Computer?

    I was probably too young to remember playing it, but my dad had one of the original Magnavox consoles. Forgot what it was called. The first real console with Pong. Let's see, I do remember playing a lot on the Atari 400 and 800XL we had. They were compatible, but the 800 had an outboard...
  8. F

    Some comments from Nvnews...

    The same people who pay $300+ for their graphics cards. The same people who still get 80+ fps at 1600x1200, even with 2x FSAA and 16tap anisotropic. Um, duh? Overclockers.com: Leading the way making "overclockers'" sites look like the moronic bafoons they are. Natural selection and a...
  9. F

    Another Anand tease...

    Virginia, near DC, I believe.
  10. F

    Best % split between CPU and GPU?

    Given $300, I'd probably spend $200 on the graphics and $100 on the CPU. But, given $500 I'd probably spend $300 on the graphics and $200 on the CPU. It depends on what is availabe though. Right now, the $100 and $150 (8500 and Ti4200) are excellent price points. The way the market is at...
  11. F

    ATI CustomerCare

    Both eVGA and Hercules offer free 800 tech support. I've used both. It was a nice experience. I think Visiontek does, too.
  12. F

    geforce4 46000 low fps in counter strike

    Ug. And if it hasn't been beaten to death enough... Half-life started on the Quake 1 engine. Valve ported some Quake 2-like features to the "Half-life engine" like individual palettized textures (Quake 1 had one palette for all textures), radiosity lighting (purely a compile tool upgrade...
  13. F

    geforce4 46000 low fps in counter strike

    Hold overs from Quake technology Half-life is ancient technology. It wastes a lot of CPU power on those fancy skeletal animated models and tries too hard to reduce overdraw. I'm pretty sure the visibility system is one part of the original Quake engine that has stuck with Half-life despite...
  14. F

    A World Without Limits

    It may be an old and simple game graphics wise, but it is far from a joke. It still produces results that are consistant and scale predictably. And the Q3 engine is pretty popular. I suppose SOF2 or even RTCW scores would be more appropriat these days, as those games are pushing more...
  15. F

    LCD monitors and PC games?

    Excuse the lack of use of a tripod, and the interference between my camera's CCD and the screen itself. It's actually razor sharp and (subjective guess) at 80% brightness at near parallel angle. Large picture warning (350kb*5) :o http://www.geocities.com/freonr2/lcd.html Sorry if it...
Back
Top