Recent content by flick556

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    Business Approach for Video Game Physical and Digital versions *spawn*

    Burning a unique id to the disk is a capability that has been used for a very long time, both dvds and Blu-ray disk do it. It is a software/firmware feature for the replicators and does not require any changes to the disk or readers. I don’t understand how the system I described changes or...
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    Business Approach for Video Game Physical and Digital versions *spawn*

    What if playing without the disk requires an internet connection Any online play including multiplayer binds the unique disk Id to your Xbox account If you sell the disk its just a matter of time before the new owner binds the disk to there account thus removing it from the first owners...
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    Interior lighting

    Usually scenes like this are pretty static so maybe pre-computed ambient occlusion and baked lighting where possible.
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    Wiimote used with X360

    It seemed very accurate especially in sniper mode. I was impressed
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    Xbox 360 eDRAM. Where are the results?

    Without the edram xbox 360 would have roughly half the memory bandwidth of the ps3. Ignoring edram, if we compare the bandwidth of the 360 GPU to low rang pc GPUs they are similar, both have a 128bit bus. We know that this usually severally cripples low range GPUs in comparison to their...
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    game with best graphic so far!

    I vote for LBP, I think it’s obvious their materials system is far ahead of anything out their. Their cloth, wood, and paper shaders are some of the most complex I ever seen. The paper one is especially good as it’s such a very subtle effect that it seems hard to simulate. The lighting is also...
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    What is most needed for graphical realism?

    Texture resolution is still way too low.
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    Cross platform game IGN scores PS3 vs 360

    I think it is pretty obvious most of these games where made on 360 and then ported to ps3, because when they where originally developed 360 was the only thing available. When it comes to ports the original target platform always has a leg up. Even multi-platform engines will have to make...
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    XCM XFPS 360 - First Picture

    A couple of devs have said they do not want to balance K/M and controller playing together in a game. FPS on consoles seem to slow everything down plus include some kind of auto aim to help the controllers out. If this thing works, it may be down right cheating when up against a.i. and other...
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    Epic: Gears Of War "Impossible" on PS3

    The split has its advantages and disadvantages. It is enough of a difference to make porting non trivial. + More bandwidth Overall two 128 bit buses vs. one + No contention between CPU and GPU + XDR has advantages over GDDR - 512 not split allows for an arbitrary split between GPU and CPU -...
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    PS3 Games Already Filling Blu-Ray Discs

    I thought we where talking about PC games not PS2 ports. Obviously the things that make GTA load fast on PS2 also apply to the PC. You need to look at pc games with super high rez textures and tons of next gen features to see my point(HL2,FEAR,etc).
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    PS3 Games Already Filling Blu-Ray Discs

    PC games tend to use non real-time decompression leaning very heavily on fast hard drives to cache large amounts of data. This lets them use more aggressive (& slower) compression algos. PC gamers seem to put up with much longer load times. It takes many of these PC games a half hour or more to...
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    Efficient scheduling for single- and multi-core?

    lol the future is cool isn't it. I really think this is the direction things are heading in the next 5 to 10 years. When you look at the roadmaps with dozens of cores on them, it really seems that these features will be needed. The speed of the compiler at these tasks has allot to do with the...
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    Efficient scheduling for single- and multi-core?

    The JIT compiler is so developers can work independent of specific hardware, allowing forward compatibility to be achieved. When processors go multicore these cores will not always be symmetric. The basic idea is there is a standard language and library. From their processor manufactures can...
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    Definitions of 0 and infinity

    Their are different types of infinity. If you replace infinity with 1/0 for example then those identities make sense. The general practice is when infinity crops up as an answer you should not reduce to infinity, because after later operations the quantity may become finite again. You can see...
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