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      fellix replied to the thread PS5 Pro *spawn.
      Was this ever proven? The shrunk SIMD logic was more likely area layout optimization, similar to what was employed for Zen 4c.
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      fellix replied to the thread PS5 Pro *spawn.
      The RDNA3 CU can do 128 Dot2 op's/cycle (512 total op's) for both 16 and 8-bit types. Whatever RDNA revision will be in PS5 Pro could be...
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      fellix replied to the thread RDNA4.
      I wonder if AMD was kind of cornered by its market position to "brute force" the RDNA3 design -- just more of everything (caches, VGPRs...
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      Only if Nvidia breaks from their two-level cache hierarchy. My understanding is that Nvidia really tries to avoid the chiplet/tile route...
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      fellix replied to the thread RDNA4.
      https://chipsandcheese.com/2024/01/28/examining-amds-rdna-4-changes-in-llvm/
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