fellix's Recent Activity

  1. fellix liked JoeJ's post in the thread Next gen lighting technologies - voxelised, traced, and everything else *spawn*.

    We discussed this some posts above. The bottom levels (BLAS - most of the work) is done in compute on GPU. Only the top level tree...

    Oct 19, 2019 at 7:26 AM
  2. fellix liked JoeJ's post in the thread Next gen lighting technologies - voxelised, traced, and everything else *spawn*.

    That's expected because GCN is bad with random access. Navi fixed this with the new cache hierarchy, but seems NV still has the edge...

    Oct 18, 2019 at 10:41 PM
  3. fellix replied to the thread Next gen lighting technologies - voxelised, traced, and everything else *spawn*.

    Wow, Intel's Embree library really drags hard on the Bulldozer architecture.

    Oct 18, 2019 at 10:39 PM
  4. fellix liked DavidGraham's post in the thread Next gen lighting technologies - voxelised, traced, and everything else *spawn*.

    Complete RT Pascal, Turing, Polaris, Vega and Navi benchmarks for World of Tanks, things to note: -Vega is so far behind, a Vega 64 is...

    Oct 18, 2019 at 10:31 PM
  5. fellix liked DegustatoR's post in the thread Next gen lighting technologies - voxelised, traced, and everything else *spawn*.

    [ATTACH] https://www.computerbase.de/2019-10/world-of-tanks-encore-rt/ BVH creation and updates are handled on CPU by the driver on NV...

    upload_2019-10-16_20-20-58.png Oct 16, 2019 at 6:35 PM
  6. fellix liked JoeJ's post in the thread Next gen lighting technologies - voxelised, traced, and everything else *spawn*.

    CPU / GPU hybrid RT in World of Tanks (no DXR): [MEDIA] CPU does BVH using Embree, tracing on GPU. BVH for 30 Tanks (each 50000...

    Oct 16, 2019 at 6:19 PM
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