That could make sense, because it seems to happen when theres a large amount of enemies coming your way, or the AI is making dynamic decisions.
I only noticed it upon playback, but I have seen it before. Its very rare for it to flip back and forth, which is when its really noticeable. Most of...
I had an interesting revelation while playing the Biohazard 5 demo on PS3 today. I was standing completely still, and the AA in the game seemed to turn itself off very rapidly a number of times. The game seems to turn it off at its own will, at various times during gameplay. IIRC, Temporal AA...
Yeah, I mentioned this on GAF but Ill copy paste here. Theres some confusion here, and I have no doubt that they are referring to a very old build that the press was given, which was before the public demo released. Hallmarks of it are the Executioner without the spikes inside his arms/upper...
Well I didnt want to go adding anything to the shots period. That would be dis-ingenious. I figured a small disclaimer would help, but most people seem to brush over that. A lot of the complains seem to stem from that, which is a shame, since there are more valid area's of discussion.
Again, the blur levels on the PS3 are due to its default output through component video. Anyone with an HD capture card that does component can tell you the same. I didn't think it would be right to adjust the sharpness in photoshop, and figured that mentioning the problem would make people stop...
Hey guys, I just finished an article for my site on the Biohazard 5 demo for the 360 and PS3. I could use your input on helping to improve it with some real technical expertise. If you all want to have a look, here it is:
http://www.the-horror.com/index.php?id=features&s=bh5demo
and some...
Sure, give me a little bit. But the motion blur might affect it. I don't think its temporal, as there isn't a blur applied as it was with DMC4 (same engine).
Edit: Here we go!
http://dot50cal.the-horror.com/b3d/Image1.jpg
http://dot50cal.the-horror.com/b3d/Image4.jpg...
Hey guys, I just got the PS3 version of the Biohazard 5 demo, and I gotta say, it performs quite nice. I don't want to turn this into a comparison, but I was curious if some people can check out this shot I took. Its not framebuffer, but it is uncompressed from my capture card. I believe the...
I have a video from the 360 version on my site of most of the contextual attacks. Its missing the tandem ones, but heres a link:
http://www.the-horror.com/index.php?id=re5vid
Scroll down a bit to "Biohazard 5 - Contextual Attacks HD.mp4"
Why are you comparing with those shots, when the PS3...
Hey everyone. I'll be getting the PS3 demo in about a week, so I can provide some shots of the two then. I saw some thread on Neogaf with a guy comparing some FLV based shots to one another, trying to say that the PS3 had worse textures. I guess he thinks the macroblocks on the texturing is part...
Off topic, but Hahahha at the FUD detergent. I didn't notice that :)
I missed this post, but you are right. I have captures from PS3 / 360 to show the color difference here that proves this is something more than the native color output differences:
http://forum.beyond3d.com/showthread.php?t=46549
Please dont display shots hosted on my webserver, especially if they are 1MB PNG files.... Can a moderator please edit his post so its a link and not a display?
Here are some 480p shots, as requested. The game appears to be rendering in HD, and scaling down (look at the neon lines that weren't anti-aliased in 720p).
http://dot50cal.the-horror.com/b3d/gta4/480p