Recent content by Dot50Cal

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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    That could make sense, because it seems to happen when theres a large amount of enemies coming your way, or the AI is making dynamic decisions. I only noticed it upon playback, but I have seen it before. Its very rare for it to flip back and forth, which is when its really noticeable. Most of...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    I had an interesting revelation while playing the Biohazard 5 demo on PS3 today. I was standing completely still, and the AA in the game seemed to turn itself off very rapidly a number of times. The game seems to turn it off at its own will, at various times during gameplay. IIRC, Temporal AA...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Yeah, I mentioned this on GAF but Ill copy paste here. Theres some confusion here, and I have no doubt that they are referring to a very old build that the press was given, which was before the public demo released. Hallmarks of it are the Executioner without the spikes inside his arms/upper...
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    Well I didnt want to go adding anything to the shots period. That would be dis-ingenious. I figured a small disclaimer would help, but most people seem to brush over that. A lot of the complains seem to stem from that, which is a shame, since there are more valid area's of discussion.
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    Again, the blur levels on the PS3 are due to its default output through component video. Anyone with an HD capture card that does component can tell you the same. I didn't think it would be right to adjust the sharpness in photoshop, and figured that mentioning the problem would make people stop...
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    The Game Technology discussion thread *Read first post before posting*

    Hey guys, I just finished an article for my site on the Biohazard 5 demo for the 360 and PS3. I could use your input on helping to improve it with some real technical expertise. If you all want to have a look, here it is: http://www.the-horror.com/index.php?id=features&s=bh5demo and some...
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    I used component video to capture them. I haven't tried 1080p, but when 1080i is checked, it goes to 720p.
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    Yeah, it seems to vary on surfaces. Wouldn't that make it temporal, or?
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    Sure, give me a little bit. But the motion blur might affect it. I don't think its temporal, as there isn't a blur applied as it was with DMC4 (same engine). Edit: Here we go! http://dot50cal.the-horror.com/b3d/Image1.jpg http://dot50cal.the-horror.com/b3d/Image4.jpg...
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    Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

    Hey guys, I just got the PS3 version of the Biohazard 5 demo, and I gotta say, it performs quite nice. I don't want to turn this into a comparison, but I was curious if some people can check out this shot I took. Its not framebuffer, but it is uncompressed from my capture card. I believe the...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    I have a video from the 360 version on my site of most of the contextual attacks. Its missing the tandem ones, but heres a link: http://www.the-horror.com/index.php?id=re5vid Scroll down a bit to "Biohazard 5 - Contextual Attacks HD.mp4" Why are you comparing with those shots, when the PS3...
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    Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

    Hey everyone. I'll be getting the PS3 demo in about a week, so I can provide some shots of the two then. I saw some thread on Neogaf with a guy comparing some FLV based shots to one another, trying to say that the PS3 had worse textures. I guess he thinks the macroblocks on the texturing is part...
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    *Sub-Thread* Dithering in GTA4

    Off topic, but Hahahha at the FUD detergent. I didn't notice that :) I missed this post, but you are right. I have captures from PS3 / 360 to show the color difference here that proves this is something more than the native color output differences: http://forum.beyond3d.com/showthread.php?t=46549
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    *Sub-Thread* Dithering in GTA4

    Please dont display shots hosted on my webserver, especially if they are 1MB PNG files.... Can a moderator please edit his post so its a link and not a display?
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    *Sub-Thread* Dithering in GTA4

    Here are some 480p shots, as requested. The game appears to be rendering in HD, and scaling down (look at the neon lines that weren't anti-aliased in 720p). http://dot50cal.the-horror.com/b3d/gta4/480p
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