The Division 2 being marketed by AMD is the most likely reason. But HFTS makes little sense when there's full ray tracing h/w available.
Did Nvidia fix DLSS? DLSS 2.0 Analysis with MechWarrior 5: Mercenaries
According to NV there are no sharpening and this result is what NN outputs.
You can have 8K output at 30Hz on a DisplayPort 1.4a connection with DSC.
You can (and actually have to) design your own BVH for your content everywhere, not "on consoles".
There is nothing implying anywhere that "DXR 1.0 is deprecated", for AMD or any other vendor, as well as that 1.1 is a "fast path" for AMD RT. 1.1...
I respectfully disagree. He came with an agenda starting from his first post here containing this "hot take":
Under a video which has this slide...
The only one who's constantly on a defensive here is you, mate.
This is probably because AMD's RT h/w is simply slower than NV's. So let's wait for the actual h/w before making bold claims?
That's funny considering that official MS recommendation is to use 1.0 capabilities (which are a part of 1.1 now btw so saying that 1.0 is "crap"...
Everything in DirectX is developed by MS with a lot of input from all GPU h/w vendors.
NVIDIA GeForce RTX graphics card to support DirectX 12 Ultimate API
Powering Next-Generation Gaming Visuals with AMD RDNA 2 and DirectX 12 Ultimate
TLAS on CPU, BLAS on CUDA cores.
Doubt. VRS + TRAA is far more likely for console h/w.
This was supported by Pascal since 2016 btw. I dunno but I don't feel that this feature will get a lot of usage in gaming, at least in graphics....