DavidGraham's Recent Activity

  1. DavidGraham liked Clukos's post in the thread NVIDIA opens GSync.

    [MEDIA] [img]

    Jan 22, 2019 at 8:08 AM
  2. DavidGraham replied to the thread Digital Foundry Article Technical Discussion [2019].

    Isn't that the case with most engines? I mean if we look at Frostbite as an example, nearly all EA developers complained about it being...

    Jan 22, 2019 at 2:20 AM
  3. DavidGraham liked Rys's post in the thread AMD: Navi Speculation, Rumours and Discussion [2019].

    No.

    Jan 22, 2019 at 1:57 AM
  4. DavidGraham liked Dictator's post in the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    ^^ I think the RTX Mode ON (10 ray per pixel crazy bounce of mirrors with a simple surface) shows how trivial the ray/triangle...

    Jan 21, 2019 at 10:06 PM
  5. DavidGraham liked AlBran's post in the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    Would be nifty to replay old games like that.

    Jan 21, 2019 at 5:51 AM
  6. DavidGraham liked Babel-17's post in the thread NVIDIA opens GSync.

    rtings.com has a new article up. https://www.rtings.com/monitor/tests/motion/g-sync-compatible

    Jan 21, 2019 at 2:05 AM
  7. DavidGraham liked iroboto's post in the thread Digital Foundry Article Technical Discussion [2019].

    Lol. I think you have 1-2 minutes to modify a post without edit signature.

    Jan 21, 2019 at 1:34 AM
  8. DavidGraham replied to the thread Digital Foundry Article Technical Discussion [2019].

    That was a ninja edit :p with no edit signature! Power of the moderator? :lol2:

    Jan 20, 2019 at 11:38 PM
  9. DavidGraham liked AlBran's post in the thread Digital Foundry Article Technical Discussion [2019].

    Lots of ripping and tearing at the code base. [ATTACH] State of Decay, PUBG... :p

    chainsaw.gif Jan 20, 2019 at 11:33 PM
  10. DavidGraham replied to the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    Quake 2 Path Tracing demo benchmarks: Titan V @1080p: 34 fps 2080Ti @1080p: 100 fps [MEDIA]

    Jan 20, 2019 at 11:30 PM
  11. DavidGraham replied to the thread Digital Foundry Article Technical Discussion [2019].

    That doesn't make your previous statement correct though, seeing the examples I provided your statement is factually incorrect. There...

    Jan 20, 2019 at 10:18 PM
  12. DavidGraham replied to the thread Digital Foundry Article Technical Discussion [2019].

    Tekken 7 runs fine, Batman Arkham Knight runs fine, Injustice 2 runs fine, Hellblade, Mortal Kombat, Dragon Ball FighterZ, Marvel vs....

    Jan 20, 2019 at 3:21 PM
  13. DavidGraham liked Clukos's post in the thread NVIDIA opens GSync.

    Works fine here: [IMG] Gsync + Freesync displays work together without issues. My 4K 60hz monitor can do 32-60 hz range without...

    Jan 19, 2019 at 3:45 PM
  14. DavidGraham replied to the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    The demo version is mostly corridors with lots of neon lamps, there is an outside area devoid of artificial light sources, relying on...

    Jan 18, 2019 at 11:07 PM
  15. DavidGraham replied to the thread Ray-Tracing, meaningful performance metrics and alternatives? *spawn*.

    Yeah, I can testify to that. If the enemy is close to a light source his shadow is present, even if he is far away.

    Jan 18, 2019 at 10:11 PM
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