Dampf's Recent Activity

  1. Dampf liked Dictator's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Imo stills are not going to be the way to judge this, rather motion. Temporally accumulating to make a high res Image with no movement...

    Jun 19, 2021 at 10:35 AM
  2. Dampf replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    Also we need to test lower resolutions as well. Comparing at 4K resolution without zooming in is pretty contraproductive since most...

    Jun 19, 2021 at 10:35 AM
  3. Dampf liked Flappy Pannus's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Certainly not across the board. Definitely not in the Death Stranding comparisons I saw for one - the birds and cryptobiotes do not...

    Jun 17, 2021 at 10:54 PM
  4. Dampf replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    Interesting question. I would imagine doing something like 720p->1440p via DLSS and then 1440p-> 4K with TSR would lead to crazy...

    Jun 17, 2021 at 10:54 PM
  5. Dampf liked dorf's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    Death Stranding 2.1 [ATTACH] 2.2 [ATTACH]

    DS2.1.png DS2.2.png Jun 17, 2021 at 5:41 PM
  6. Dampf liked dorf's post in the thread Nvidia DLSS antialiasing discussion *spawn*.

    People were reporting 2.2 eliminating ghosting in games. I did a quick test with UE4 debug camera. It draws this line to indicate what...

    2.1.png 2.2.png Jun 17, 2021 at 5:19 PM
  7. Dampf replied to the thread Nvidia DLSS antialiasing discussion *spawn*.

    Wow, that's a huge improvement. Should have less ghosting than TAA now in most games, which means the ghosting issue is fixed. I...

    Jun 17, 2021 at 5:08 PM
  8. Dampf replied to the thread Doom Eternal [2020].

    Yeah, it's memory limitations. The game runs a little slower on 8 GB cards at max settings already. So I guess on 8 GB cards, you have...

    Jun 15, 2021 at 8:37 AM
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