Recent content by daisydude

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    Parallel SPlit Variance Shadow Map projection problem

    Thanks I am very happy that I figured out whats was the problem. Now got it working.
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    Parallel SPlit Variance Shadow Map projection problem

    First of all thanks for replying. What can be the problem with different projection matrices?? Here is the code for calculating light view and projection matrices:: based upon different splits fNear ad fFar I first calculate the light frustum corners andthen pass it to the below function...
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    Parallel SPlit Variance Shadow Map projection problem

    I think I have posted wrong shader code. I was in a hurry, sorry for that. Her is the corect one: struct Mtrl { float4 ambient; float4 diffuse; float4 spec; float specPower; }; struct DirLight { float4 ambient; float4 diffuse; float4 spec; float3 dirW; }; float epsilon = 0.000000001f; float...
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    Parallel SPlit Variance Shadow Map projection problem

    Hello everyone, Ok, well I have successfully uh, correction partially done Parallel Split Variance shadow map. I have got the split working with transition between the shadows. However I am having a problem like this: You can see that in the above image the palm's shadow appear 2 times. The...
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