Cyan's Recent Activity

  1. Cyan liked Silent_Buddha's post in the thread Xbox Game Pass for PC Announced [XGP:PC].

    Just right click a game in your library and add it to favorites in Steam. Voila, it's now in the Favorites category. Or, create a...

    Jun 24, 2019 at 2:43 AM
  2. Cyan replied to the thread Final Fantasy VII Remake.

    I can share..., not a picture, but a video made by a female 3D artist that I watched some time ago and I liked. Tifa has a big chest and...

    Jun 24, 2019 at 1:07 AM
  3. Cyan liked milk's post in the thread Final Fantasy VII Remake.

    Help me out here guys, is it too inapropriate at this point in time to jokingly ask for a picture of the dude's breasty friend? Asking...

    Jun 24, 2019 at 1:01 AM
  4. Cyan posted a new thread.

    VGTech Video Technical Discussion [2019]

    30 perfectly and remarkably stable frames per second on all versions. XB1 version is 1080p, Switch docked mode is 480p [MEDIA]

    Forum: Console Technology

    Jun 24, 2019 at 12:48 AM
  5. Cyan replied to the thread Xbox Game Pass for PC Announced [XGP:PC].

    in your case I guess they are using the order at which you installed the games. That being said, it would be nice to have a feature like...

    Jun 23, 2019 at 10:03 PM
  6. Cyan replied to the thread Carmack on Ray Tracing & Rasterization.

    there is a more recent version of the mod -released a month ago- running at true 8k 60 fps on two RTX 2080 Ti SLI :shocked::!: 5:00...

    Jun 23, 2019 at 9:40 PM
  7. Cyan liked milk's post in the thread Carmack on Ray Tracing & Rasterization.

    I don't see how that could work. There are other, more obvious ways to improve on GTA's aproach. -Parallax correcting the cubmap...

    Jun 23, 2019 at 9:38 PM
  8. Cyan liked milk's post in the thread Carmack on Ray Tracing & Rasterization.

    I'll file this under "Yet another example of why RT is not so necessary, because rasterisation and image based shaders still have many...

    Jun 23, 2019 at 9:38 PM
  9. Cyan liked Pixel's post in the thread Carmack on Ray Tracing & Rasterization.

    [spoiler] It looks pretty but you can tell its not raytraced given not all objects are present in the reflections. During the...

    Jun 23, 2019 at 9:38 PM
  10. Cyan liked Nesh's post in the thread Carmack on Ray Tracing & Rasterization.

    Thats freakin amazing. I see these car sections and imagine how a AAA transformers game would have looked with this tech

    Jun 23, 2019 at 5:48 PM
  11. Cyan replied to the thread Carmack on Ray Tracing & Rasterization.

    can't remember exactly which one (or ones), but I think he won a few. He is a legend, anyways. This looks like raytracing, btw. [MEDIA]

    Jun 23, 2019 at 5:35 PM
  12. Cyan replied to the thread Digital Foundry Article Technical Discussion [2019].

    like Richard would say, this is curious, and fascinating. You are not bad for a beginner. Let's see what happens, but yes numbers don't...

    Jun 23, 2019 at 5:24 PM
  13. Cyan replied to the thread Siegfried : turn based fantasy RPG.

    thanks! Ruin of Palmira. As for the quit function, my version started to do crazy things, lots of graphical glitches. The options menu...

    Jun 23, 2019 at 5:19 PM
  14. Cyan liked zed's post in the thread Siegfried : turn based fantasy RPG.

    Actually was gonna add the quit function to the game, but saw it was already there, tested the build and it worked, so no idea why it...

    Jun 23, 2019 at 5:18 PM
  15. Cyan liked AbsoluteBeginner's post in the thread Digital Foundry Article Technical Discussion [2019].

    Lets do it :) This would result in same amount of RAM and less BW then Xbox One X if I am not mistaken.

    Jun 23, 2019 at 5:17 PM
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