Recent content by creaks

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    Would GTA V be possible on Wii U?

    Well, I agree with this, but it makes such little use of the cpu it can go from running on an altivec to a nonsimd cpu @ 1/3rd the clock without issue? My guess was that bee tribes bayo 1 wii u uses the bayo 2 engine, and was more a nintendo funded remake than a port.
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    Would GTA V be possible on Wii U?

    I guess this is a decent place ot post this since its, kind of already about fp/simd of wii u and other systems and has also already gone towards bayonetta discussion. http://www.eurogamer.net/articles/digitalfoundry-2014-bayonetta-wii-u-face-off I know Bayonetta 1 was tailor made for 360, for...
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    AMD Vows 25-Fold Increase in Chip Energy-Efficiency by 2020

    So, they are expecting APU's to disrupt incumbent technologies?
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    Wii U hardware discussion and investigation *rename

    I think Pixar and their buildings full of render farms to do cartoon graphics would disagree with you. Also, you might want to watch the Zelda video again, and not just look at pictures of a close up of Link, or the feild thats so far away you cant see any detail and taken from a compressed web...
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    Wii U hardware discussion and investigation *rename

    Well, it wasnt a claim, it was a posit. Kinda the whole point of a posit. I am very much aware it is an unfounded assumption, with no current way to prove it. Im also not exactly pretending to be a phrophet, It was a very rigged in my favor wager. I am very comfortable it will be proven to be...
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    Wii U hardware discussion and investigation *rename

    Oh yeah, its a very, very long ways off. For Zelda u, I specifically stated the same resource overhead would remain. I also specifically stated it would be less convincing. However, being less convincing is not the same thing as not being able to have a realistic art style be possible at all...
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    Wii U hardware discussion and investigation *rename

    Eh, that doesnt make them less demanding, you are just doing less, because, as I stated, they arent directly comparable to reality and you can get away with it.... Which is the reason the myth exists. Im not trying to argue in favor of how the status quo is currently done. I dont think I will...
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    Wii U hardware discussion and investigation *rename

    THis really seems to be the first one where theyve deliberately had so much contrast between characters and background style asthetics. Skyward sword had a consistant painted impressionist style, that had a shader filter (Probably some manner of embm distortion layers) 'paintify' distant...
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    Wii U hardware discussion and investigation *rename

    This is a pretty irritating myth that keeps getting perpetuated. A shader is a shader, you can easily make a non realistic styled shader that is more performance demanding than a realistic styled one. The difference here is a human perception one, not a hardware performance one. Realistic...
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    Wii U hardware discussion and investigation *rename

    So Aunoma says Zelda is not just in engine, but gameplay footage? Thats some impressive AA, looks very, very clean. A marked improvement over other wii u titles. I suppose dropping from 720p/60 to 720p/30 will help a lot in that regaurd.
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    Wii U hardware discussion and investigation *rename

    Heh, it was just a gag about intels fdiv bug. :p
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    Wii U hardware discussion and investigation *rename

    I bet intel is breathing a sigh of relief over that one.
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    Wii U hardware discussion and investigation *rename

    It doesnt matter what the flops are. Flops are not comparable across architectures, as different architectures have different ways of arriving to the same floating point solutions. Before we could ever hope to make sense of flop performance if we ever DID find a number, wed need to normalize...
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    Wii U hardware discussion and investigation *rename

    X really does look like a great game. And a pretty great looking one as well. I just wish Nintendo released a High quality feed of the uncut gameplay segment like they did with the past 2 trailers. The web stream is so horribly compressed you cant even make out fingers or facial features...
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    Wii U hardware discussion and investigation *rename

    I dont see any reason for that whatsoever, a programmable shader gpu would have no problem whatsoever perfectly emulatng wii's simplistic color combiner. Particularly when the people doing it have the precise information on how to emulate the older device. Well, I dont have anything on the...
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