Slightly off topic but does anyone know if the bay trail or the upcoming cherry trail products will support dx12. Might come in handy for on-the-go cheap development machine
Also, there are actually only 3-4 results where Geekbench reports Aarch32, the other ones being a few Snapdragon 615 results. In other cases, it reports Android on ARMv7 accurately.
I had confirmed from John Poole of Primatelabs that they do in fact distinguish between Aarch32 and ARMv7. Aarch32 makes a difference in Geekbench scores because it adds (amongst other things) new instructions for AES and SHA-1 and he did confirm that they use them.
See this comparison with...
Not sure if this belongs here, but some Geekbench results from the Cortex A53 powered Snapdragon 410 compared against Cortex A7 based Snapdragon 400. Very nice performance increase! Not sure how Qualcomm has tweaked the Cortex A53, but based on these results it can be a potent core...
I think these might be the Geekbench results for the Exynos Note 4: http://browser.primatelabs.com/geekbench3/745794
Those results are for Aarch32. Aarch32 is for ARMv8 processors, so if those results are for the Exynos 5433, then it is a ARMv8 chip.
To answer my own question, slides are now available on AMD's website:
http://developer.amd.com/resources/documentation-articles/conference-presentations/
Not sure if already posted in another thread, but Mullins previews are now out. No CPU or GPU microarchitecture changes.
http://techreport.com/review/26377/a-first-look-at-amd-mullins-mobile-apu
http://www.anandtech.com/show/7974/amd-beema-mullins-architecture-a10-micro-6700t-performance-preview
Die-shot looks very very similar to Kabini. Makes me think we are looking at the same GPU configuration (2 CU, 128 core), just with higher clocks compared to Kabini at same TDP.
Intel also achieved conformance on Baytrail (Intel HD graphics) for OpenCL 1.2 for Android 4.4.2 in addition to Windows. Windows support was kind of obvious but good to see Android support as well. Intel even has tutorials and tools for Android OpenCL dev. I guess we might see this in Android...
Just expanding on sebbi's point here.
These multiple async compute queues are not really exposed in DX and GL right now. DX and GL seem to serialize all kernels (graphics and compute) into the same queue afaik. It will be nice to have this support.
GCN (in Tahiti generation) allows upto 2...