Recent content by Clootie

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    supersampling with lossy framebuffer compression?

    3dcgi: But in NVIDIA case they are enabling "TAA: SS" mode only then blending is OFF. So it's harder to detect corner cases.
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    When Tuesday does the G70 NDA expire?

    Because Gamma Adjusted MSAA requires you to have gamma calibrated monitor for best expierence? And if you didn't calibrated it, when plain MSAA may look better?
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    When Tuesday does the G70 NDA expire?

    But PS_3_0 requires support for centroid sampling, so...
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    msaa + alpha to mask

    But have you looked at this page?
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    X800 using SM3.0 path in FarCry

    I've already posted some extract for article here: http://www.beyond3d.com/forum/viewtopic.php?p=329388#329388. Basically steps are: 1) fool FarCry to think it's running on NV30 to enable sm30path 2) fool FarCry when it re-compiles it's sm30 shaders and instead return sm2x shaders to it...
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    r420 may beat nv40 in doom3 with anti-aliasing

    -8/8 range required only for read-only texture (t#) registers in ps_1_4 :roll:
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    WinHEC slides give info on early spec of DX in longhorn

    It will if IHV have not provided OpenGL ICD in their driver. Or if you are using drivers shipped with OS (these do not contain ICD). Nothing changed in that respect to WinXP here.
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    Trilinear vs Trylinear vs Brilinear analysis

    demalion, seems you would liked "global" conclusion, but I wanted to stay as close as possible to trilinear/brilinear issue. If you want to know mine personal opinion - NV standart trilinear is the best current implementation. And if you think about gpgpu usage of it - it's most usefull as LOD...
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    Trilinear vs Trylinear vs Brilinear analysis

    Ok, you can download updated version. Now, in fullscreen mode, keyboard cursor keys allows to move image plane at constant speed. But rotation analizis should be taken with the great care, as filtering applied to left/right parts of plane will be different in most cases.
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    Trilinear vs Trylinear vs Brilinear analysis

    And if you look at the article again it examines only plain trilinear filtering (i.e. bilinear+Mip-linear, not aniso) - it's actually stated in article couple of times. And bilinear filtering in this context is of equal quality for both chips. As for difference in infuence of optimized trilinear...
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    Trilinear vs Trylinear vs Brilinear analysis

    And other are? Seems I'm loosing you here... Pressing middle and right mouse buttons will allows you to move image plane. 8) You either missed it or explain your wishes, please...
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    ATi is ch**t**g in Filtering

    Fixed, thanks to eagle eye :)
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    ATi is ch**t**g in Filtering

    Pretty good translation, thank you for spending time on it :)
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    Can someone sum up the ATI filtering thread please?

    :?: D3DXCreateTextureFromFile is build in app code, there is NO WAY to driver to know how texture is loaded. Driver is only requested to lock texture and return acessible by CPU memory block.
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    Can someone sum up the ATI filtering thread please?

    I've said "should have" because it's quite subjective, but math is right where, so just check it. Multiplier set to 64 just for that - so you could spot differences in a second. But it's NOT fixed you can and should modify it. It's feature - not restriction! Problem is when you move slider to...
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