Recent content by Christer Ericson

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    Alternative AA methods and their comparison with traditional MSAA*

    Sorry, this is all wrong. It seems from a later post that you got this from misinterpreting Cedric talking about general development time and thinking that quotes like "very long time", "a few months", "few weeks later" referred to work spent on SPU AA. That's not the case. As a game developer...
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    *God Of War 3 Thread v2.0 + Interview Stig Asmussen

    All those Sony ATG chaps like Dean and Tobias, when not busy helping little old ladies across streets, do all kinds of outlandish stud muffiny stuff so we like to give them props for that! And, yes, part of it was definitely that Tobias, Matteo and some other ATG peeps did an awesome job on the...
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    Alternative AA methods and their comparison with traditional MSAA*

    I thought I had laid that BS claim to rest in another thread already. Why does it persist? And does it have anything to do with why devs stay out of forums, because the BS is uncontrollable?
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    Possible game camera methods and optimisations *spawn

    I'll repeat one more time: the camera can pan, tilt, and zoom depending on what the player does. For example, if the player does an instant kill, the combat designers often have the camera pull in really close for the kill effect. This happens near instantaneously, and certainly too fast to be...
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    Possible game camera methods and optimisations *spawn

    Brilliant stuff. Except the fundamental assumption you made about the existence of some sort of "glide path of the camera", that the remainder of your post rested on. There is no "glide path of the camera" in any God of War game. Your assumptions of how the camera works may (may!) have held true...
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    Possible game camera methods and optimisations *spawn

    Since you are a hotshot armchair graphics engineer, let's turn it around, and You tell Me exactly what these optimizations are that we can do with the camera system in GoW3 that you can't do in a game where the user has full control over the camera at all times. It should be easy for you to put...
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    Possible game camera methods and optimisations *spawn

    Mod: This thread spawned from the GOW3 game thread. The nature of game camera's is a worthwhile debate but not one for the game thread. FYI, the camera is NOT fixed. It is highly scripted to provide a highly cinematic play experience, yes, but in no meaning of the word is the camera fixed...
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    [PS3] God of War III Pre-Release

    You guys are reading way too much into some year old screen shot. And people wonder why we're reluctant to give out information. Guess why!
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    Checking for a point inside a region on a spherical surface

    You describe the standard test for containment in a triangle in the plane, but that's not necessarily sufficient for a triangle on a sphere. The connecting arcs between three points on a sphere form TWO spherical triangles: one smaller (inner) and one larger (outer) triangle. (Unless all...
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