PSVita Gravity Daze Demo Screenshot
http://img406.imageshack.us/img406/1702/20111227j1cnacc1cwep1wr.png
Looks sub-qHD to me. The edge aliasing is so awful.
With the latest progress of SPU deferred shading progress of BF3, the implementation of subsurface-scattering-like translucency from DICE still left much to be improved to match the peformance of 360 version.
This is the only comparison we have for BF3 related deferred shading between SPU and...
The PS3 16x AF is "dynamic", only means it can be up to 16x.
Even 16x AF can not save the loss of 12% pixels in IQ criteria,it would be RSX can do 16x AF from hardware design fundemental
,not Crytek take 16x things to trade for not using higher resolution.
I think the reason why 360 can...
Some statement goes pretty wild here.
I do not know the C2 emerges can bring visual praise of MW2/BOPS, which these praise never goes to them for a long time.
I don't think PS3 verison has better framerate.It is 360 version has generally better performance.
PS3 only has slightly better performance when it comes to almost QA-failed sections, though.
Great article,thanks grandmaster.
@grandmaster
It is interesting to see the poor hard disk performance of 40GB(seagate) SKU has been revealed from developer. Could we have the performace comparison between 60GB SKU and 40GB (seagate) SKU in the future ?
""MLAA has only been shipped on PlayStation 3 at the moment and some advanced implementations take about 4ms on 5 SPUs. There are some attempts to implement it on Xbox 360 but they start at 3.75ms and up."
It is really intersting that developer started to do MLAA on 360,3.75ms is not bad...
I do not think the "upscale" is just as we thought.
Traditional "upscale" is the engine renders the image in one lower framebuffer,then the software or hw scalar upscale it to 720p
The case of AW would be serveral intermediate rendered section are combined for one "720p framebuffer",no...